Prereg list for November event

.

Current prereg list is below.  If you have friends who are coming who are not on this list (or you are not on this list but are planning on coming), please poke them to preregister (preregister yourself).

Thanks!

JJ

Character Name Team/Housing Group
Adelaide Parliament
Adelaide R
Almerrick Ruckerdemalion
Antheia
Arianna Windward
Ash
Avi Misfits/Silverblades
Belladonna Heathen’s Faith
Blacksun Mad House
Bridget Mad House
Brother Brine Heathen’s Faith
Bunny Mad House
Cadeon
Calavacte Parliament
Cassius Heathen’s Faith
Ceryn Mad House
Chelsea Misfits/Silverblades
Cor’delia Windward
Coral Coven
Corso Windward
Credo Mad House
Dagna Free Society
Delilah Mad House
Devon Heathen’s Faith
Dimentio Windward
Dizzy Parliament
Dorian
Eirikur Ruckerdemalion
Ekaterina Heathen’s Faith
Elentia Parliament
Eligos Heathen’s Faith
Eliza Mad House
Elli Misfits/Silverblades
Ellion Unbroken Shield
Ellis Windward
Emrys Wilderforge
Ephraim Parliament
Eredin Seekers
Fenrick Unbroken Shield
Gunnar Seven Sisters
Gunther Fang, Horn,and Poppy
Gwyon Coven
Harper Fang, Horn, and Poppy
Hart Coven
Hludana Fate’s Chosen
Holly Unbroken Shield
Ignoratio Fang, Horn, and Poppy
Jacoby Saint Coven
Jerikho Free Society
Kagg Free Society
Kas Fate’s Chosen
Kel Wilderforge
Kelkimo Wilderforge
Kiroan Ruckerdemalion
Kulbert Heathen’s Faith
Kurt
Kuthric Parliament
Kythera Free Society
Lady Charcoal Mad House
Lexi Seven Sisters
Linly
Loredana Windward
Lucinda Misfits/Silverblades
Luxe Parliament
Marc Henry
Marika Misfits/Silverblades
Murdoc Unbroken Shield
Nahdir
Nev Windward
Nezzetta Seven Sisters
Nico
Ophelia Parliament
Osric
Pages Windward
Quazi
Rainiere Windward
Rasvim Misfits/Silverblades
Rhiannon Fang, Horn,and Poppy
Rue Unbroken Shield
Rydan Heathen’s Faith
Sadie Unbroken Shield
Saile House Caraidean
Sitara Heathen’s Faith
Skeek Misfits/Silverblades
Snickers Wilderforge
Starling
Syrus Mad House
Tempest Misfits/Silverblades
Tharion Wilderforge
Thranaq Iron Wrought
Thrymr Iron Wrought
Tris Windward
Ultuar Free Society
Viera Parliament
Vivienne Seven Sisters
Zalo Unbroken Shield
Zephyr Windward
Zerik Heathen’s Faith

 

Prereg List September 2018

Hi everyone.

Current prereg list is below.  If you have friends who are coming who are not on this list (or you are not on this list but are planning on coming), please poke them to preregister (preregister yourself).

Thanks!

JJ

Character Name Team/Housing Group
Abraham Mad House
Adelaide Seekers
Adelaide
Alex Parliament
Amity Misfits & Silver Blades
Anya Seven Sisters
Ariana Windward
Ash
Balefire
Balmonious Bard Fang, Horn, and Poppy
Belladonna Heathen’s Faith
Blacksun Mad House
Bridget Mad House
Cadeon
Cairn
Calavacte Parliament
Camus Wilderforge
Cassius Heathen’s Faith
Ceryn Mad House
Chelsea Misfits & Silver Blades
Cor’delia Windward
Coral Coven
Corso Windward
Credo Mad House
Dagna Free Society
Delilah Mad House
Devon Heathen’s Faith
Dizzy
Eirikur Ruckerdemalion
Ekaterina Heathen’s Faith
Elentia Parliament
Eligos Heathen’s Faith
Eliza Mad House
Elli Misfits & Silver Blades
Ellion
Ellis Windward
Emrys Wilderforge
Ephraim Parliament
Fenrick Unbroken Shield
Florian Parliament
Fordel
Gunnar Seven Sisters
Gunther Fang, Horn, and Poppy
Gwendolyn Fang, Horn, and Poppy
Gwyon Coven
Harper Fang, Horn, and Poppy
Hart Coven
Hludana Fate’s Chosen
Holly Unbroken Shield
Iccauos Parliament
Ignoratio Fang, Horn, and Poppy
Io Misfits & Silver Blades
Isaac (NEW CHAR) Heathen’s Faith
Jerikho Free Society
Jonathan Brandrkind
Kagg Free Society
Kas Fate’s Chosen
Kazimir
Keleryth Wilderforge
Kelkimo Wilderforge
Kiroan Ruckerdemalion
Kourash Free Society
Kulbert Heathen’s Faith
Kurt
Kurthric Parliament
Kytheria Free Society
Lady Charcoal Mad House
Linly
Loredana Windward
Lucinda Misfits & Silver Blades
Luther Heathen’s Faith
Luxe Parliament
Marc
Marika Misfits & Silver Blades
Marteen Fate’s Chosen
Murdoc Unbroken Shield
Nahdir
Nev Seekers
Nezzetta Seven Sisters
Nico
Nobody Heathen’s Faith
Osric
Pages Windward
Pan Parliament
Persie Parliament
Pirouette (NEW CHAR)
Quazi
Rack Heathen’s Faith
Rainiere Windward
Reguna
Rhiannon Fang, Horn, and Poppy
Rue Unbroken Shield
Rydan Heathen’s Faith
Sadie Unbroken Shield
Sam Parliament
Sitara Heathen’s Faith
Skeek Misfits & Silver Blades
Snickers Wilderforge
Starling
Sunrise Brandrkind
Syn Misfits & Silver Blades
Syrus (NEW CHAR) Mad House
Talos
Tharion Wilderforge
Thrymyr
Torn Parliament
Tris Windward
Viera Parliament
Vivienne Seven Sisters
Westley Wayfarers Rest
Whaley
Willow Parliament
Zalo Unbroken Shield
Zehn Parliament
Zephyr Windward

 

Prereg List June 2018

Hi everyone, I know the last event just passed, but we’re only three weeks out from the next one and in the midst of plans.  Current prereg list is below.  If you have friends who are coming who are not on this list (or you are not on this list but are planning on coming), please poke them to preregister (preregister yourself).

Thanks!

JJ

Character Name Team/Housing Group
(Charity S) Misfit Menagerie
(Constance A) Misfit Menagerie
(David L)
(Samuel C)
Abraham Mad House
Adelaide
Adelaide
Alex Parliament
Almerrick
Amity Misfit Menagerie
Ariana Windward
Ash
Avi Misfit Menagerie
Balefire
Blacksun Mad House
Bridget Mad House
Bunny Mad House
Calavacte Parliament
Carraig Heathen’s Faith
Ceryn Mad House
Chelsea Misfit Menagerie
Conrad Wayfarer’s Rest
Cor’delia Windward
Coral Coven
Corso Windward
Credo Mad House
Dagna Free Society
Davorin Silver Blades
Devon Heathen’s Faith
Dimentio Windward
Dorian
Elentia Parliament
Eligos Heathen’s Faith
Eliza Mad House
Elli Misfit Menagerie
Ellion
Ephraim Parliament
Florian Parliament
Graham
Gunnar Seven Sisters
Gunther Fang, Horn, and Poppy
Gwyon Coven
Harper Fang, Horn, and Poppy
Hart Coven
Holly Unbroken Shield
Ignoratio Fang, Horn, and Poppy
Jack
Jacoby Coven
Jerikho Free Society
Kagg Free Society
Kas Fate’s Chosen
Kazimir
Kelkimo Wilderforge
Kiroan Ruckerdemalion
Kourash Free Society
Kulbert Heathen’s Faith
Kurt
Kuthric Parliament
Kytheria Free Society
Lady Charcoal Mad House
Lexi Seven Sisters
Linly
Loredana Windward
Lucinda House of Twilight
Luther
Luxe Parliament
Maebh Seven Sisters
Malakai Fang, Horn, and Poppy
Marc
Mareike Silver Blades
Marteen Fate’s Chosen
Murdoc Unbroken Shield
Nahdir
Nev Seekers
Nezzetta Seven Sisters
Nico
One-Eyed Jack Parliament
Ophelia Parliament
Osric
Persie Silver Blades
Quazi
Rainiere Windward
Rasvim Misfit Menagerie
Rhiannon Fang, Horn, and Poppy
Rue Unbroken Shield
Rydan Heathen’s Faith
Sadie Unbroken Shield
Saile House Caraidean
Sam Parliament
Sifjar Iron Wrought
Sitara Heathen’s Faith
Skeek Misfit Menagerie
Skjoldr Iron Wrought
Starling
Sunrise Brandrkind
Syn House of Twilight
Tharion Wilderforge
The Balmonious Bard Fang, Horn, and Poppy
Thistle
Thrymr Silver Blades
Torden Mad House
Torn Parliament
Tris Windward
Ultuar Free Society
Valfred Fate’s Chosen
Viera Parliament
Vivienne
Westley Wayfarer’s rest
Willow Parliament
Zalo Unbroken Shield
Zehn Parliament
Zephyr Windward

 

Prereg list April 2018

Hi everyone, the event is coming up on us, so we’re kicking into high gear for prep.  Current prereg list is below.  If you have friends who are coming who are not on this list (or you are not on this list but are planning on coming), please poke them to preregister (preregister yourself).

Thanks!

JJ

Character Name Team/Housing Group
(Janet F) Crimson Forge
(Nate T) Crimson Forge
(Nina H) Crimson Forge
(Selina H) Crimson Forge
Abraham Mad House
Adelaide Seekers
Alex Parliament
Almerrick Ruckerdemalion
Arianna Windward
Ash
Avalon Parliament
Avi Misfit Menagerie
Azari Ruckerdemalion
Balefire
Blacksun Mad House
Bridget Mad House
Calavacte Parliament
Carraig Heathen’s Faith
Ceryn Mad House
Chelsea Misfit Menagerie
Conchobhar
Cor’delia Windward
Coral Coven
Corso Windward
Credo Mad House
Devon Heathen’s Faith
Dimentio Windward
Dorian Misfit Menagerie
Eirikur
Elentia Parliament
Eligos Heathen’s Faith
Eliza Mad House
Elli Misfit Menagerie
Ellion
Ellis Windward
Ephraim Parliament
Eredin Seekers
Fenrick Unbroken Shield
Fordel
Gunnar Seven Sisters
Gwyon Coven
Harper Fang, Horn, and Poppy
Hart Coven
Hludana Fate’s Chosen
Holly Unbroken Shield
Iccauos Parliament
Ignoratio Fang, Horn, and Poppy
Jacoby Fang, Horn, and Poppy
Jerikho
Kagg Free Society
Kas Fate’s Chosen
Kira Seven Sisters
Kurt
Kurthric
Kyroan Ruckerdemalion
Kythera
Lady Charcoal Mad House
Lexi Seven Sisters
Linly
Loredana Windward
Lucinda Misfit Menagerie
Luther Heathen’s Faith
Luxe Parliament
Maebh
Malakai Fang, Horn, and Poppy
Marc
Marteen Fate’s Chosen
Mourngrym
Murdoc Unbroken Shield
Nahdir
Nico
One Eyed Jack Parliament
Ophelia Parliament
Osric
Quazi
Rhiannon Fang, Horn, and Poppy
Rue Unbroken Shield
Rydan Heathen’s Faith
Saile House Caraidean
Sam Parliament
Sitara Heathen’s Faith
Skjoldr Iron Wrought
Starling
Talthorn Crimson Forge
The Balmonious Bard Fang, Horn, and Poppy
Torn Parliament
Tris Windward
Tsevion Unbroken Shield
Valfred Fate’s Chosen
Viera Parliament
Willow Parliament
Zalo Unbroken Shield
Zehn
Zephyr Windward

Teaser 2 – Scenes from Morgrave – February 2018

Hidden in the woods, four cloaked figures huddled around a low fire. They sat in a camp masked from the outside, and their fire was hidden in a makeshift stove to mask its light; the warmth did not reach far, but there are more dangerous things in Morgrave than frostbite.

An unlucky rabbit slowly stewed over the flames, and the four each pulled out small mess kits to prepare for their meal. One also grabbed a flask from his hip.

The man who pulled out the flask began ladling the stew into each person’s kit. He moved with the efficiency of practice, yet at the end was left with a fifth portion’s worth of stew in the pot. He looked at it with confusion, and then sorrow. One woman in the group saw his expression, and glanced to an open spot in their circle before meeting his eyes with a sympathetic look.

Moving past it, the man reached into a pouch at his side and took out a pinch of salt. “I dedicate this meal to the battles we fight tomorrow. Life to life.”

The man next to him tapped salt from a glass shaker into his own stew, as did each of the others in the group from their own supply of salt. “Life to life.”

“Life to life.”

“Life to life.”

They set to eating, quiet and focused on the sensation of warm and savory liquid satiating the hunger built up after a long day’s stalking through the woods. Whenever they spoke it was in low voices, and each of them was sure to keep an eye to the woods at one another’s backs.

As the stew was finished, and night began to fall, the flask came open and was passed around once. The man with the flask clearly hesitated before speaking, “we’re out of regroup spots to check. It’s been almost two weeks. The sergeant knew what he was doing when he told us to split off… it’s time to get home.”

“He’s gotta be out there still!” the second man replied forcefully, before getting a sheepish look as everyone around glared. At a lower volume, he continued, “he’s the best tracker and archer I’ve ever seen. Nothing is finding him in the woods, nothing. I don’t feel right leaving when we know one of our own is out there.”

The woman spoke next, “the ones chasing us were moving smart, they have something directing them. The only way that search party wouldn’t find us is if something else was making a point of being found instead…”

“And with the right ground and enough legwork the right person could clear what we saw out. Sarge-”

“Isn’t invincible!” she hissed. “I hate this too, we all do, but let’s not be idiots.”

“Fine. You’ve got first watch.” With that, he went over to where his bedding was prepared under a camouflaged shelter, and removed his leather gorget. “We’ll leave first thing in the m-glkch!” his voice was cut off as he stared down at the shaft of an arrow blooming from his throat, and dropped.

Rangers rushed to weapons, scanning the darkness for movement as arrows flew from the shadows, each one finding its mark. Grabbing her spear, the woman threw herself behind cover, then cried out in pain as an arrow caught her foot where it stuck out.

The man with the flask blindly returned fire into the dark, spinning with an arrow knocked as he heard a crack of branches behind him. With an arrow knocked he prepared to fire, but stopped in confusion, followed by fear.

Standing in front of him was a grim skeletal figure in the familiar garb of a ranger. Not an ounce of flesh adorned the face in front of him, but he recognized it all the same. Panic filled him, and he froze as his former sergeant casually drew back an arrow and released it. As the man died, he could swear the skeletal grimace of his former comrade seemed to smile.

Revenants are among the most deadly of Morgrave’s undead inhabitants. They carry all the cunning and skill of the living, but with the unholy strength granted to them in undeath and a preternatural ability to strike fear into the hearts of their foes. Gather your resolve, the grave is calling.

The clang of blades and the screams of the wounded filled the air outside a quiet abandoned town. Makeshift barricades from old unused beds and tables blocked off alleyways and created raised nests for archers, while men and women hurried back and forth behind the lines running bandages, arrows, and wounded back and forth.

A woman with a high collared cassock and the stole of a priest directed defenders to the various points along the line that seemed to need it, but quietly she was worrying. Lookouts had spotted a significant enemy force; not enough to overwhelm this position, but enough that they could make a solid attempt. Everything thus far had seemed like probing.

Most likely the undead beyond the barricades were simply looking for the best avenue of assault, but they had already found the more vulnerable portion of the line. Their last push there, even light as it was, resulted in a number of casualties, and further fighting at that spot would be sure to produce more.

There wasn’t anything to do for it; ceding the ground would give the undead too useful of a vantage point for attacking the rest of the town, and so long as they kept paying the price to keep it the position wouldn’t fall.

While that section of line had been pressed a few more times, each adding casualties, the majority of the attention from the enemy seemed to be moving further and further away from it. Perhaps they were attempting to draw defenders into under protecting the weak spot, but if so no one was falling for it.

Night began to fall as yet another enemy push that seemed to achieve nothing resolved itself. Reinforcements would come, the defenses would grow, and the weak point would be patched, but in the mean time the priestess watched as a body was carried across the town to the abandoned barn where the dead were being housed. A bit of anger burned in her heart at the loss, and it flared up to a roar as the warning horns called out yet another attack.

Approaching the line, she readied incants on the tip of her tongue and hoped to burn away some of the evil that kept costing her lives. Innocent people whose only “fault” was stubbornly refusing to leave the fight to someone else would never again see their families, because some corpse across the field wanted to harass a fortification it couldn’t actually take.

Taking position behind the line where they had repeatedly been hammered, the priestess lit into the enemy aggressively. Undead were torn apart before her, and the line did not flinch as the enemy engaged it. In fact, after a long day of struggle, it almost seemed too easy. Confused, the priestess looked back and saw a runner coming from further down the line.

“Heavy push to the West, we need you there! Specters!”

The priestess swore and took off running with a few additional soldiers. She feared that she had underestimated the strength of the enemy’s numbers, but upon reaching them saw that they had not gotten far past the initial line.

In addition to the usual monsters a small cadre of ghostly white warriors flowed back and forth along the line. Blades connected, yet somehow also didn’t find the solid flesh they were meant to strike, and wherever the specters went the cold followed as their weapon. The enemy commander was obvious in his ghostly armor, and with a snarl the priestess lashed out with magic.

Wounded by her attacks, the specter called a retreat. Eager to retaliate for the harm it had caused, and sensing its weakness, the priestess started rallying for a push before a soldier ran up to her, calling her attention to the rear.

Just across the street from where the specters had pushed, a lone structure burned; the barn that housed the dead. Anger was replaced with dread, and sorrow. The specter had sought the bodies, to commit them to ash. This was how it would make more of its kind.

In Morgrave they don’t burn the dead; an undead with no body to stab is in fact much harder to kill than one with a body to stab. Mistakes of the past haunt the north in the form of ethereal and cold specters, ready to torment the living. Guard your dead, the grave is calling.

“Rally your people, get them inside and bar the doors. Now.”

The commands were issued by a large man in armor to a stout one in civilian attire. They stood at the center of a small village hall, and gathered around were a few dozen people. Many carried makeshift weapons or crude spears, but none were warriors.

“Yes my lord! Everyone to the hall! You heard him! Make sure we’re not leaving anyone behind!” He started corralling people toward the building, concerned but focused. A few villagers, mostly younger ones, made as if to join the knight but were steered away.

As the villagers filed into the building, the knight nodded to an old villager with a missing leg who lingered by the door. “You said there were four of them? No big ones?”

“Yeahup. Sure as I can tell, anyway. Not saying there aren’t more out there… sure you’re good with just y’self?”

The knight looked the villager up and down, making a judgment and deciding to be honest. “No. Keep them calm in there, and have them ready to kill any that get past me.”

“Can do, sir.” With that the one legged man tipped his hat to the knight and hobbled in with the last of the villagers.

Scanning his surroundings, the knight strode to the center of the village square and bellowed, “come on out! Only me here!”

For a while it was silent, but the knight could see silhouettes circling in the dark. Finally with a shriek and snarl five ragged undead burst from all directions, rushing the knight. He reacted fast, charging the one furthest from the others and putting his shield in its path as he swung low, taking out its leg.

Stepping past it and strafing left the knight spun on the pair of ghasts that reached him first, lashing out with a flurry of blows at each, cleaving one in two. In the midst of his assault the other got in close and ripped at his arm and leg with its claws, trying to hobble him. Shifting in his armor, the knight kept his footing and threw the monster back, wounding it in the process. The knight’s greaves had come lose in stopping it from fouling up his leg, and the next two were closing in.

Planting a foot the knight drove all his might into running through one of the two, killing it as the other collided with his shield. Hanging off his shield it scraped and scratched around it, attempting to bit over it. As the knight struggled, the wounded ghast returned to the fray and lunged. The knight stepped back, then around, dancing in circles with one undead monstrosity on his shield and the other being held off by his blade. Before he could catch it his footwork brought him in range of the crippled ghast, and it lashed out at the dislodged armor of his leg. With a cry of pain the knight dropped to a knee, reacting in time to bring his shield down on the head of the ghast that wounded him.

From his compromised position, the knight was unprepared when the two remaining ghasts pounced, forcing him onto his back. They scraped and clawed desperately at his throat, eager to rip it apart, but a strong Morgravian gorget held them at bay. A wet thud sounded from above and one ghast went still. An arrow stuck out of its back, and its dead weight slid off the knight allowing him to shove and slash at the remaining beast.

It leaped back, wounded, and scanned around, spotting a lone villager, a young man in a plain tunic with a simple bow. As the beast rushed him, the boy panicked and his next two shots went wide. The beast wasted no time and went straight for his unprotected throat, dropping him instantly in a bloody pounce.

While the ghast charged the knight had stood and hobbled as fast as he could to where the ghast now slashed at its victim. A few heavy strikes later the monster was dead and the knight hurried to stop the peasant’s bleeding.

Not much can match the brutality of the ghasts of Morgrave. Intelligent, yet mad with hunger, these wretches lash out at the soft and vulnerable like skilled predators. Armor your throat, the grave is calling.  

Teaser – February 2018

“Brace yourself against the winter. Not against the cold, but against the things that don’t fear the cold.”

-Morgravian veteran’s warning

“There is winter, and then there is Morgrave’s winter. It’s not as cold as Winterspire. It’s not as wild as Khoros. But it is bitter, and spiteful, and hungry. This is the chill of the grave, and it wants us to know it’s looking for us.”

-Letter from a mercenary guarding supplies into Morgrave

There was a crackle of fire and the commotion of a martial camp, but the four occupants of the large command tent were silent. They stood over a wooden table, on which a map showed small painted stones lined up from east to west. Wickford. Rake. Faircroft. Serelle. Dozens of smaller houses. Each of them was represented on the map, holding some town or fort.

Nearly all of them were abutted by small bone white tokens to their north.

Princess Ferah Faircroft’s eyes scanned the entire length of the front. Her hand would move to a piece that seemed less engaged, but then she would count the potential weight of bone that might press there if it was removed, and withdraw her hand. To the side of the map was a bag full of more bone white markers; the rangers had done well given the circumstances, but too much of what was being marshalled to the North was unknown.

While the stones flowed in a rough line from east to west, a tiny stone of silver and purple stood alone miles north from any other living forces. It was surrounded by bone, and sat on a field of what appeared to be nothing. Ferah lifted the piece once more to look, and scowled.

She spoke at last, “how big of a grave is it?”

A young woman in the purple and silver of House Wickford, her clothing worn and battered by fighting, responded, “we don’t know, your highness. It’s old enough that whoever kept track is long gone, but enough that it’s worth it.”

“Worth it?” a man in a Blacktallow coat replied. “You’re going to lose the position anyway. From the sounds of it you’re already nearly out of supplies. This is just going to cost lives.”

“Lord Blacknight is right about the odds of that position; it can’t be held,” said the second man in the room, this one with long black hair.

A defensive tone to her voice, the Wickford messenger replied, “Vicount Larkos has a plan, we don’t need to hold forever. Just a few days. A few days and we stop them from bolstering themselves with a new army.”

Ferah looked over the pieces on the map, and went over the numbers they’d been given. Then she looked at the bag of unused bone pieces and imagined adding another half dozen to the field. “You don’t have a few days, and right now we have nothing to buy you that time. Andrew? You said you had something in mind if we needed an emergency push?”

The Morgravian man nodded. “Yes. The expedition to Nocturne… they’ve proven competent and have helped us before. Small numbers wouldn’t strain the supplies further than manageable, but the impact would be significant.”

Blacknight nodded in agreement, “It’s not a bad direction to look for aid. Or you can order him to retreat.”

The Princess locked eyes with the messenger, “Larkos says he can keep this grave site from falling to the enemy?”

“Told me so himself.”

“Then he can. Blacknight, send a messenger to Nocturne calling for aid, with means to open a gate to Larkos’ position. I will be waiting for them there.”

“Yes your highness,” the Blacktallow lord began to head out before spinning around. “Wait, waiting for them there?”

Ferah nodded, throwing a cloak over her armor and moving for the doorway of the tent. “Yes. Someone has to buy them time to get there.” She gave a hand signal to a guard at the entryway and he trotted off to gather more. “Don’t take your time; it’s cold out.”

Revel prereg list

Here’s the current prereg list for the revel.  This one includes the order in which people signed up, and whether or not they requested heat.  Red in the ‘heat’ column indicates they requested it but are on the waitlist.

JJ

Character Name Team/Housing Group order Heated?
Jerikho Free Society 1 1
Eliza Free Society 2 1
Sitara Heathen’s Faith 3 1
Rydan Heathen’s Faith 4 1
Zephyr Windward 5 1
Fenric Feral Hunt 6 1
Kulbert Heathen’s Faith 7 1
Dagna Free Society 8 1
Eligos Heathen’s Faith 9 1
Carraig Heathen’s Faith 10 1
Devon Heathen’s Faith 11 1
Brandt Free Society 12 1
Rue Unbroken Shield 13 1
Murdoc Unbroken Shield 14 1
Coral Fang, Horn, and Poppy 15
Lirael Free Society 16 1
Osric Seekers 17 1
Viera Parliament 18 1
Nezzetta 19 1
Torn Parliament 20 1
Markas Fate’s Chosen 21 1
Ballast Fate’s Chosen 22 1
Malorie 23 1
Thrymyr Iron Wrought 24
One Eyed Jack Parliament 25
Elentia Parliament 26 1
Loredana Windward 27 1
Gwyon Fang, Horn, and Poppy 28
Ellion 29 1
Cor’delia Windward 30 1
Arianna Windward 31 1
Kole Free Society 32 1
Lady Charcoal The Mad House 33 1
Eirikur 34 1
Credo The Mad House 35 1
Corso Windward 36 1
Sifjar Iron Wrought 37 1
Ceryn The Mad House 38 1
Abraham The Mad House 39 1
Tris Windward 40 1
Sadie 41 1
Bridget The Mad House 42 1
Ash 43
Blacksun The Mad House 44 1
Nahdir 45 1
Adelaide Seekers 46
Nev Seekers 47 1
Crispin Free Society 48 1
Sunara Seekers 49 1
Furchtlos Free Society 50 1
Ophelia Parliament 51 1
She Coven 52 1
Luther 53
Marcellus Windward 54 1
Ellis Windward 55 1
Calavacte Parliament 56 1
Hludana Fate’s Chosen 57 1
Larkspur Ruckerdemalion 58 1
Maebh 59 1
Azari Ruckerdemalion 60 1
Nico 61 1
Kiroan Ruckerdemalion 62 1
Luxiera Parliament 63
Sybille 64 1
Kastrid 65 1
Solveig Seekers 66 1
Skjoldr Iron Wrought 67 1
Ruka Iron Wrought 68 1
Torden 69 1
Harper Fang, Horn, and Poppy 70
Linly 71 1
Marc 72 1
Kagg Free Society 73 1
Chelsea Misfit Menagerie 74 1
Avalon 75 1
Skeek Misfit Menagerie 76
Jonathan Brandrkind 77 1
Starling 78 1
Arcs Coven 79
Lucinda House of Twilight 80
The Balmonious Bard Fang, Horn, and Poppy 81
Gunnar Seven Sisters 82
Valfred Fate’s Chosen 83 1
Marteen Fate’s Chosen 84 1
Hart Fang, Horn, and Poppy 85
Kurt 86 1
Florian Parliament 87
Seeker Case Seekers 88 1
Holly Unbroken Shield 89 1
Ultuar Free Society 90 1
Mans Seekers 91 1
Ignoratio Fang, Horn and Poppy 92
Malakai 93 1
Abbot Lucas 94
Mordekai 95
Quazi 96
Drifter 97
Kazimir 98
Lexi Seven Sisters 99
Gunther Fang, Horn and Poppy 100 1

 

 

Current Prereg List for November

Character Name Team/Housing Group
Abbot Lucas Free Society
Adelaide Seekers
Amity Misfit Menagerie
Arcs/Wailin’ Rassi Coven
Arianna Windward
Ash
Avi Misfit Menagerie
Azari Ruckerdemalion
Azrael Crimson Krakens
Baader Free Society
Brandt Free Society
Brook Misfit Menagerie
Calavacte Parliament
Carraig Heathen’s Faith
Ceryn Running Lost/Gr’maks
Chelsea Misfit Menagerie
Copione Heathen’s Faith
Cor’delia Windward
Coral Fang, Horn, and Poppy
Corso Windward
Credo Running Lost/Gr’maks
Crispin Free Society
Dagny Free Society
Davin Seekers
Devon Heathen’s Faith
Dimentio Windward
Drogo Crimson Krakens
Eirikur
Elentia Parliament
Eligos Heathen’s Faith
Eliza Free Society
Elli Misfit Menagerie
Ellion
Ellis Windward
Ephraim Parliament
Eredin Seekers
Faye
Fenrick The Unbroken Shield
Ferka Seven Sisters
Florian Parliament
Furchtlos Free Society
Galeth
Graham
Gunnar Seven Sisters
Gwyon Fang, Horn, and Poppy
Harper Fang, Horn, and Poppy
Hart Fang, Horn, and Poppy
Hludana Fate’s Chosen
Holly House Caraidean
Ignoratio Fang, Horn, and Poppy
Jerikho Free Society
Jodrik Parliament
Jonathan Brandrkind
Kagg Free Society
Kastrid Heathen’s Faith
Kazimir
Kira Seven Sisters
Kole Free Society
Kourash Free Society
Kulbert Heathen’s Faith
Lady Charcoal Running Lost/Gr’maks
Linly Running Lost/Gr’maks
Lirael Free Society
Loredana Windward
Lucinda Misfits & House Twilight
Luthor Heathen’s Faith
Maebh
Malakai Fang, Horn, and Poppy
Malorie
Marc Running Lost/Gr’maks
Markas Fate’s Chosen
Marteen Fate’s Chosen
Mordekai Seekers
Murdoc
Nahdir
Nathan
Nev Seekers
Nico
One Eyed Jack Parliament
Osric
Penny
Rainiere Windward
Rasvim Misfit Menagerie
Relkin Free Society
Rhiannon Fang, Horn, and Poppy
Rue Parliament
Rue The Unbroken Shield
Rydan Heathen’s Faith
Sadie
Saile House Caraidean
Sebastion
Sifjar
Sitara Heathen’s Faith
Skeek Misfit Menagerie
Skjoldr Iron Wrought
Starling
Sunara Seekers
Sunrise Brandrkind
Sybille Sapphire Chalice
Syn Misfit Menagerie
Tamsin Seekers
Tekiou Free Society
The Balmonious Bard Fang, Horn, and Poppy
Theo Seekers
Thrymr The Iron Wrought
Torn Parliament
Tris Windward
Ultuar Free Society
Vaal Parliament
Valfred
Viera Parliament
Willow Parliament
Zephyr Windward

The Harrowing of the Foul

This text has begun to appear around the area of Nocturne. Some have heard it from spirits while doing seances. Some have dreamt of strange entities whispering the words to them. Others have seen ghostly text appear on documents they are writing late at night, only to have it fade away with the dawn. Some have even waken from a restless sleep, finding the text written on parchment in their own hand.

The Harrowing of the Foul

When summer’s warmth is left behind

And winter’s threat is not so kind

The darkest time in all the year

Falls after harvest fields are clear

When the Harrowing times arrive

 

The time the Foul does cloak the Earth

Each year, these nights, its dark rebirth

And those that serve will drink and feast

What meal, not fit for man nor beast?

Best shunned by those alive

 

And though the living face this dread

The greater threat is to the dead

The Foul does claw each resting place

To stave off torment that they face

Each grave this night a threat

 

The Foul brings with it bitter spite

Undead grow stronger Thirteenth Night

Beware the dead, those touched by Foul

The ghasts and haunt these nights do prowl

The dead must pay their debt

 

With undead strong and ghouls about

Too strong, the Foul, to be locked out

No sanctuary this night remains

To bring folk rest nor ease their pains

No safe place will protect

 

In ancient times the House of Weald

Brought magicks strong in woods and field

To circles full of leering faces

That grew outside in darkest places

No soul would they neglect

 

In these dark times when blood is spilled

The Foul’s dark hate is never filled

It gnaws at flesh and eats at life

And claims all souls who fall from strife

Those downed have fragile fates

 

If battle comes when darkness falls

Let healers heed the battle calls

Each wounded friend in dire need

For allies fall and always bleed

Too slow, the Reaper waits

 

At Harrowing Time the earth is churned

The undead claw to freedoms earned

Though corpses lurch and bones do rise

Worse still the ghosts with seeking eyes

That do not find remains

 

These spectral dead are stronger still

With anger comes the urge to kill

When Malediction feeds despair

These ghosts possess each soul they tear

Each spirit it profanes

 

With living spirit ripped away

The haunting ghost comes forth to stay

Where once stood ally stout and true

The hungry ghost will seek its due

Until the Harrowing wanes

 

 

Out of Game

The Harrowing Nights last from Friday until dawn on Sunday.

  • During the Harrowing Nights, the typical sanctuaries are ruined. Players cannot take long rests in their hearths, or in the tavern, or even in their holy places as normal. In most of the lands, people lock themselves away. Around Nocturne, however, mysterious circles of Jack O’ Lanterns are said appear. Players may take long rests at these circles, exposed to those that might attack them. Those resting at a circle take all the power of one of the Jack O’ Lanterns while they rest. That is to say, if someone is already using a Jack o’ Lantern to rest you cannot use it until they are done. The circles start out small, with few Jack o’ Lanterns. Players can bolster the power of these circles, however. If you bring you own Jack O’ Lantern and place it at one of the circles, and keep it lit at night, the circles grow in power. More players can rest at one time. In addition, it is rumored that circles bolstered with more Jack o’ Lanterns can contribute more power to those that might use them to aid travelers, and perhaps other boons can be drawn from circles that grow in number if the Jack o’ Lanterns are carved with care or skill.

 

  • During the Harrowing, Malediction weakens all living and Gifted things. Players who fall from damage always fall unstable, even if they fall from uncalled damage. Whenever someone falls from damage or takes damage when they have no Vitality they are unstable from the damage. Characters can be Stabilized normally, but further damage will make them become unstable.

 

  • During the Harrowing, undead are more powerful and can be more resistant to some effects, particularly Death effect.

 

  • Vampyr Undying gain an additional Void during the Harrowing. Unfortunately, feeding is almost impossible during the Harrowing without exposing oneself to Malediction. In game, Vampyr Undying can feel the Foul in the air around them during this time and avoid feeding during the Harrowing of the Foul.

 

  • During the Harrowing, any of the Gifted that are inflicted by the Foul with a Haunting – “Inflict Harrowed Trait” – are drawn into the Gloaming, and a corrupt spirit takes their place in the waking world to destroy any Gifted beings it finds.
    As a corrupt spirit, you lose all abilities, armor and traits of your player character. Boons are suppressed. You become a spectral mockery of your Gifted character. You have only three Vitality, have the Undead, Malediction, and Harrowed traits, and will strike uncalled with whatever weapons you carry.Corrupted spirits do not speak or respond in a intelligible manner; their speech is limited to dark whispering of their terrible dreams, or soft cries of anguish. It should be obvious to any player who tries to communicate with you that something, by your whispers, is very wrong.

    This effect lasts until you are defeated or cured – “Cure Harrowed Trait.” If defeated you fall down and 10 seconds later your player character returns with whatever Vitality and Armor you had when you were inflicted. If you fell down unstable then you are stable when you reappear; this is an exception to always falling unstable rule of the Harrowing.

    As bad as that is, there are corrupted areas of the Foul that can be much worse. If you are permanently inflicted by the Foul – “Permanent Inflict Harrowed Trait” – the effect will not end when you fall. Instead the effect will last until you receive a “Cure Harrowed trait” effect. If you are taken down then after ten seconds you will rise as a spirit and slink off into some dark place, only to slowly reform and come forth again to slay the living. You will try to reform just out of sight from the living; if you are forced by the area to reform within sight of those who are not corrupted your dark whispers or soft cries of anguish should be used to warn others that soon you will active once more.

    If the attack is delivered as a Gesture or By My Voice attack then you will turn to a non-combat spirit first, walk out to the horrible thing inflicting you, and then become combat active – when you are no longer in the middle of the ranks of your one time friends who would otherwise beat you into submission before you took two steps.

    Undying, Demonbound, and Grotesque player characters are particularly susceptible to these effects, but this corruption of the Foul can strike anyone.

    Other Details:
    ~
    Sometimes your spirit will glow with corruption during this time. You will put on a necklace with a soft light to indicate you are a corrupted spirit. This glow does not always occur.

    ~ It would be helpful to us if players who don’t normally carry weapons might hold an extra one at night. If you find your self inflicted without a weapon we will often have extras nearby.

    ~ Players who are non-combat or have some other medical reason to have a special combat status should contact plot if they should be immune to this effect.

    ~ In heavily corrupted areas, players who are drawn into the Gloaming and become corrupted spirits rely on living allies in the area to retain their lifeforce. If all of their Gifted allies are killed then they too might be killed.

    ~ We intend this to be fun and we expect players to be fair and fun to other players in all types of game situations. That said, players who would rather take a death or have some other detrimental effect rather than participate in this manner can drop me a line before the event.

    To summarize: “Inflict Harrowed trait” means you become a corrupted spirit once.

    When you are dropped, you will be a spirit for 10 seconds and then you will become your character again in whatever state you left. If you were unstable you are instead stable.

    “Permanent Inflict Harrowed trait” means you become a corrupted spirit until you receive a “Cure Harrowed trait” effect, and each time you are destroyed you will, after ten seconds, reform and “recycle” in some dark place and attack again.

    If you go to reform, try to be in some dark place away from the players. If you must form near active players, take 10 seconds and use whispering and soft cries of anguish to warn them you are reforming.

    If the attack is delivered as a Gesture or a My My Voice then you will turn to a non-combat spirit first, walk out to the horrible thing inflicting you, and then turn into a combat active corrupted spirit.

    As a corrupted spirit:

    ~ All armor, abilities, skills, and boons are suppressed. Your actual body is trapped deep in the Gloaming.

    ~ You have 3 Vitality points.

    ~ You have the traits Harrowed, Undead, and Malediction.

    ~ You have the ability to fight with whatever weapons you can find.

    ~ There will sometimes be extra weapons in the area you might be directed to if you have none.

A resonance from the Seven Charters

Those in Nocturne walk past the Chambers of Harmony and hear an echo of conversation. As they approach close, the conversation becomes clearer:

The Admiral laughs heartily when Jynx tells him her idea on how the party that the heroes of Nocturne suggested should be done.

“Seriously Jynx! A tea-party!” You almost couldn’t hear the words through the rumble.

Turning red, Jynx replied, “stop laughing! I AM serious. Imagine how disarmed the nobility will be when invited to tea. I mean we have the best teas imported from all of Aerune already, and it will be intriguing.” Jynx was clearly rambling as she didn’t get the response she was expecting.

The Admiral smiled, “You are quite right. It will be intriguing and unexpected. I like it!” He paused and took on a more serious tone. “I appreciate you finding trustworthy folk to deal with this political stuff. I’ve never had much fancy for it myself.”

Jynx knew the Admiral regretted not being able to meet these young heroes that Jynx and Bartow went on about, but his business was elsewhere. Truthfully, he often confided feels of resentment over the political side of leading. The Admiral was more of a war leader then a politician. Though, you would never know it from his behavior in the counsel room. Luck would have it that the exact people she needed to prevent the chaos in The Charters, stumbled onto the old mythic ruins of Nocturne…it was a dizzying thought.

On her way out of the halls, Jynx bumped into Bartow. “Bartow, ahoy, the parties on — Saturday afternoon. I’ve got lots of planning to do, you want to help?”

Bartow makes a sort of hurmph laugh sound, “fat chance. I’ve my own work to do. I will gladly come to spike the tea though.” Jynx smirked. It was the thing about Bartow that made her most endearing to Jynx. Bartow could always turn Jynx’s moods around and get her to see that larger picture that she struggled with.

“I can still rely on you for disseminating the cover story information for our compatriots right?”

“Of course. Our word is our bond.”

“And our heart is our song,” Jynx replied reflexively. “You’ll be with the Admiral on mission during the soirée?”

“Yes, my sword will, but my thoughts will be with you all. Hopefully, we get to the bottom of this sneaky business.”