Posted around Nocturne

To the Parties Responding to Invitation to the Free City of Ket on behalf of the Majestic of the Free City of Ket and his City Itself,

As your involvement is of course a Voluntary Act, you understand you are in no way entitled or guaranteed any specific provisions beyond gates intended for use in the interests of the Majestic, and would normally not be entitled to any materials from the City of Ket.

However, in this instance the City is instructed to inform you that your provisions of food, shelter, and other necessary sustenance will be seen to. The Catalyst Club has been contracted by the nobles of delegations attending these proceedings to ensure your needs are met in this regard, and so you may come to the City of Ket for the specified period of three days with the expectation of not needing to pay or supply anything to the maintenance of your nutritional requirements.

Should required sustenance extend beyond the natural requirements of a standard Gifted in moderate health, the Catalyst Club retains the ability to exercise discretion. In disputes on this matter, please address concerns to the relevant contract parties (The Catalyst Club; Queen Selil Valais of the Snowcrown and additional parties). 

This communication satisfies the involvement laid out on the part of the Office of the Seneschal of the Majestic of the Free City of Ket to provide this information.

-The Office of the Seneschal of the Majestic of the Free City of Ket

 

Revel 2020 Teaser

The air isn’t warm, but it is not the chill most people would feel in winter. The sky is gray, but on the ground amid streets of sandstone buildings and colorful awnings crowds bustle and move, caught up in a million different adventures.

A man in a spidersilk coat leans against a well, arguing some matter of price with Korred wearing furs while inspecting a glimmering wand of ancient origin. A woman with buttons from her hat too her boots spills out of a barway door, laughing up a storm while an orc is thrown out behind her, disgruntled and every bit as inebriated.

Life thrives, free and unstoppable, nestled against the edge of the Sands. The Free City of Ket is never truly still, even as the North comes to a stop in the Winter cold.

The City of Ket is no one thing, but is certainly a little bit of everything. Some of those things are coming together… quickly.

A handful of figures in loose fitting and lightly colored trousers and shawls stalks through the trees of an oasis. Through the brush they see a trio of figures standing around a circle of unnatural ice shards, which glow faintly.

Two of the figures, a man and a woman, are wearing menacing masks made to look like draconic beings. The woman’s skin is the light gray of a Frostrime Orc. The third is dressed more plainly, with wraps around their wrists and pant legs, and a scarf ready to keep sand out of their face and hair. He stands off to the side, waiting and watching.

The pair in masks begin to chant, and the circle glows, the shards of ice growing and splintering outward. Power crackles through the air, and shards of ice begin to break off, flying up into the sky, growing as they rise.

One of the small party spying on this ritual, steps back in aprehension, not even knowing they did so, but as they do a branch cracks beneath their feet.

The man who stood to the side turns, quickly, to the sound, locks eyes with the frightened spy. He raises a fist in the air and speaks. Dark magic spills out from a word of command, and throughout the oasis the groans and rustling of the living dead can be heard, rising in anger.

Tall sandstone arches and columns line a subdued side corridor, where a few scribes shuffle back and forth, bent over contracts and scrolls. At either end of the hall is a pair of figures that at first appear to be wearing a dark colored armor with gold trim, until closer inspection reveals that they are not Gifted in armor, but walking armor themselves.

A pair of scribes hustle toward a guarded door at the far end of the corridor, paying no heed to the watchful metal guardians as they approach.

On the door, a simple gold placard reads: “Office of the Seneschal of the Majestic of the Free City Ket.” Below that, on a wooden sign, another message: “All appointments to speak with the Seneschal of the Majestic of the Free City of Ket must be scheduled with the Assistant to the Seneschal of the Majestic of the Free City of Ket three weeks in advance, unless Special Permissions have been granted by an authorized delegate for an Expedited meeting.”

One of the two knocks, as they exchange a nervous glance.

From within a curt voice responds, “Enter.” As the scribes do so, the main, dressed plainly, and seated at a desk with scrolls and writing implements before him, does not look up. “You were nearly late.”

The two scribes don’t speak, instead exchanging a glance. One starts to speak, quietly muttering, “we’re five minutes earl…” before trailing off at the silent but frantic insistence from their peer. With a roll of their eyes, they speak, “what did you require of us?”

“Nothing. The City of Ket, however, requires your guild to see to the delivery of the invitations here within the next day,” still focusing on the parchment at the center of his desk, he pushes a stack of papers toward the scribes.

“Sir… that is a hefty stack, and a short time frame. Obviously we are eager to serve the Majestic-”

“Good, you will be provided Elite Protection Services from the Mercenary Guild for your couriers per the agreed upon rate between this office and their Guild. You are also to inform them of this.” The Seneschal does not look up as he says this.

Flustered, the scribe pauses to plant their feet, as if bracing, before speaking again, “Sir, we aren’t your on demand courier service, and -”

“Correspondence intended for reception by Recognized Heads of State is to be carried through the Scribes Guild of Ket. Correspondence deemed sensitive to manipulation by potential threats to the Free City of Ket are to be handled within twenty-four hours. Diplomatic Engagement on the part of the Scribes Guild of Ket is to treat all parties as equal when conducting negotiations which involve both the Admiral of the Seven Charters and the Crown of Blacktallow.” The two scribes look back and forth, confused. “The first two are from your contract with my office. The third is from a contractual arrangement made by your guild in facilitating another matter, but which still applies.”

“Wait… are we contacting the Admiral?”

“And six royal courts, their associated ministers as appropriate, the four major Shrines of Sollos, a Vellingrim Duke, multiple clan chiefs, a Warlord, several claimants to authority, and the foreign guild.”

Of the half a dozen Children of the Sand who had hidden in the bushes of the oasis, only two remained, running as fast as they could as trees and bushes broke way to uneven and hard ground.

Behind them came two dozen rotted corpses, arms stretched out in hunger and rage, awkwardly bounding forward. At their center was the one who commanded them, another Child of the Sand. He jogged slowly, patiently.

The duo continued to run, haggard, one of them bleeding from a cut on her arm. Sometimes they would look back, but only ever briefly. Instead they kept their eyes to the for, focused on what was ahead of them.

In the distance, the Free City of Ket rose from the sand.

Surrounding it, more shards of growing ice could be seen rising to the sky above it from all directions.

“Like shit I’m committing that many of my best for that amount on short notice” the mercenary, feet up on his desk, scoffed at the flustered scribe before him.

“If you want to tell the Seneschal’s office you’re ignoring that part of your contract…” the scribe trails off, indicating the threat for violating one of the two laws the city actually had.

The mercenary groaned. “What’s so urgent that I need to send everyone out on messenger duty? This is all VIP’s. They’ve got their own security. Can I at least ask what I’m guarding this precious mail against?”

The scribe looks around nervously, and in a hushed voice, “it’s about… it’s about the Imperium. They say their… Lotus? Whatever they are, it’s everywhere, though. Could be anyone.”

The mercenary sits up in his seat, feet on the floor. “Imperium… that’s the Northerners’ problem. What are we doing getting involved?”

“I don’t know!” the scribe gesticulated as they spoke. “Damn Seneschal didn’t say anything. Just handed me these and gave some instructions on their delivery.”

“Well, I’ll get some fools in their fancy folk armor on the double. Gates are your responsibility.”

Still running, the man and woman could see the gates to the city ahead of them, but they were slowing down. Behind them, the undead had yet to tire. They were starting to gain.

“We’re not… they’re going to… shit…” the woman panted and huffed, trying to speak as she ran. “Too far,” she said, gesturing at the gate.

The man, gasping for air as well, weakly gestured in her direction, waving off her remark. “Nno… no. Guards, I see guards.”

Ahead of them, a unit of Scaled Guard had turned to face them, and was moving closer. The two Children of the Sands dug in deep, trying to run just even a little bit faster, but they were at their limit. Behind them, the undead, now without their leader, were getting closer and closer, inch by inch. Their snarls and clacking of bone was getting louder.

Skin pale, and head faint from the still open wound on her arm, the woman began to stagger. “Can’t-” she did not finish the sentence, instead falling as one of her legs gave out beneath her. As the man turned to help, he stumbled and tripped.

Around them the slapping and scraping of the undead charging could be heard, but the rhythmic clank and thud of the Scaled Guard was coming even faster from the opposite side. The man crawled to his companion, afraid to look up.

In his office, the Seneschal, sat comparing signatures on a pair of documents before placing them in a file by his desk. The room was silent as he worked, lit just enough for eyes to easily focus on the task at hand.

Abruptly, a simple candle on a sconce by the wall that had sat unlit burst into a bright red flame. The Seneschal, immediately looked up, and stood. He left the office, walking quickly, nearly running. Around him, the Scaled Guard were filing out of hidden rooms and marching into defensive positions or taking to the exits into the city.

He moved deeper and deeper into the structure, before coming to an open courtyard. It was peaceful and calm, but at its center was a smaller structure which crackled with power. Another man came in, running with the steady sound of scale mail bouncing to each step.

“Captain?” the Seneschal nodded at the other man, expecting a response.

“Not sure, but we’ve been getting a lot more activity around the outskirts the past few days, and the candle was red, so…”

“Correct.” The two stood before the door to the building from which cracks could be seen of magic flowing and building up through its walls. They paused, giving one another a glance before opening the door.

The two Children of the Sands clung to one another, huddled close to the ground beneath the once again unmoving corpse of one of their pursuers. Around them there was fighting, with the formation of the small unit of Scaled Guard shifting forward and back against the staggered waves of undead.

The man gasped in pain as a heavy metal clank announced the collapse of one of the Guard on top of his leg. Pinned, he put an arm over his head and began to pray he and his companion wouldn’t be trampled.

Whether it worked, and the Threadbearers favored his words, or luck just happened to be on his side, the fighting began to slow. Soon the only sound was the meaty sounds of wounded undead being dispatched for good.

The man lightly patted the cheek of his companion, and her eyes fluttered open, out of focus at first.

“We made it. We made it to the city,” he is crying as he speaks, but she is not looking at him. Instead she is looking over his shoulder, at the sky, and points in terror.

Descending from above, a momentous volley of ice shards, each the size of an ancient tree, is falling. They are many, and they darken the skies above the City.

The Scaled Guard Captain and the Seneschal stand at attention before the Majestic, as he raises his clawed hands up to the sky beyond his chamber.

The Majestic’s eyes are closed in concentration. The captain and the Seneschal exchange a glance, and the Seneschal holds up a hand as if to wait.

Power builds, the room glows, and the air becomes tense with energy. Finally, the Majestic speaks. “This is going to break some things.”

As the shards of ice fall, a shockwave of magic expands from the heart of the city, rattling doors and knocking people to their feet until it reaches the falling shards of ice and where they meet there is a hot white flash and a boom like thunder. The shards each explode, and in their place a flurry of snow and dust flutters down.

For a moment there is a roaring chorus of explosions, culminating in a final burst, after which snow drifts down to the city, and out to the nearby oases.

The two attendants to the Majestic pick themselves up off the floor at the edge of the chamber, where they’d been flung.

The captain speaks first, “Majestic, I apologize but I don’t know the nature of the threat. Orc and undead raids have picked up, but-”

“No. No, I felt this threat, this was the Dragon! I feel its eyes turn to us. If there are little things that would press the city, I trust you to handle it, Captain.”

“Of course, Majestic. How can we assist you against… this?” He glances upwards to where the Majestic had been focusing.

“Hmm… perhaps better help would come from those who have already faced it… yes… Seneschal!” His claws still held up, he turns his attention to the dour beaurocrat.

“Sir?” He pauses for a moment. “Sir, surely you can handle this without… unpredictable influences?”

“My Seneschal I appreciate your awe of my power, but you must summon the people of Nocturne.” He pauses for a moment, and adds as an afterthought, “not the old ones, the current ones.”

“I… of course, sir. If it would so please you. I am also moving to invite a number of foreign dignitaries on the other matter we discussed, shall I postpone?”

The Majestic looks quizzical for a moment, “Why? I do not see why the business you see to needs to stop while I am engaged. Besides, if you are calling to Nocturne, it was them who sent the dream you found so alarming, wasn’t it?”

“…of course, sir. I’ll send them a formal invitation at once-”

The Majestic cut him off, “You may forgo the usual paperwork in enlisting their aid.”

The Seneschal clenches his jaw, and exhales. “Of course, sir. I will send them a formal invitation at once…” hesitating for a moment, he continues with the next part, as if it is hard, “…and the formal documentation of temporary enlistment in crucial aid to the Free City of Ket will be officially waived to expedite their involvement. Sir.”

Prereg for Revel 2020

Hello everyone.

Revel is coming up, and there is limited space with heated sleeping.

Here’s the current list of preregs (in order) and whether or not they requested heated sleeping space (we have now filled all the bunks and I’ve started a wait list – if the ‘heated’ column is in red, you’re on the wait list):

Character Name Team/Housing Group Heated?
Rhiannon Fang, Horn and Poppy 1
Zalo 1
Sitara group A 1
Altana Free Society 1
Arianna Windward 1
Loredana Windward 1
Pages Windward 1
Dagna Free Society 1
Kurt 1
Fox Wilderforge 1
Bastia Windward (for this event) 1
Marika Misfits/Silverblades 1
Eirikur 1
Rasvim Misfits/Silverblades 1
Jocelynne (new char) Mad House 1
Rydan group A 1
Ellis Windward 1
Ceryn Cultural Exchange 1
Harper Coven 1
Jerikho Free Society 1
Murdoc Unbroken Shield 1
Holly Unbroken Shield 1
Syrus Cultural Exchange 1
Delilah Cultural Exchange 1
Nobody group B 1
Charcoal Mad House 1
Chains (new char) Mad House 1
Pirouette Cultural Exchange 1
Gunther Fang, Horn and Poppy 1
Talos Cultural Exchange 1
Jacoby Coven 1
Zaira (new char) Free Society (for this event) 1
Nahdir Group D 1
Rue 1
Eliza Mad House 1
Skjoldr group A 1
Coral Coven 1
Emrys Wilderforge 1
Ignoratio Fang, Horn, and Poppy 1
Blacksun Mad House 1
Starling Group D 1
Nev Windward 1
Bunny group A 1
Osric 1
Hart Coven 1
Snickers Wilderforge 1
Ophelia Parliament 1
Jerrin Windward 1
Jonathan Brandrkind 1
Viera Parliament 1
Sunrise Brandrkind 1
Corso Windward 1
Elentia Parliament 1
Kagg Free Society 1
Konstanze Fang, horn, and Poppy 1
Gwendolyn Fang, horn, and Poppy 1
Lexi Seven Sisters 1
Nico 1
Gruul Cultural Exchange 1
Cor’Delia Windward 1
Gwyon Coven 1
Tharion Wilderforge 1
Maebh 1
Skeek 0
Chelsea Misfits/Silverblades 1
Kythera Free Society 1
Abraham Mad House 1
Bridget Mad House 1
Malakai Fang, Horn, and Poppy 1
Azrin group C 1
Rain group C 1
Icoran Parliament 1
Florian Parliament 0
Calavacte Parliament 1
Thistle 0
Adelaide 0
Ellion Unbroken Shield 0
Lucinda Silverblades 1
Dorian 0
Thrymyr 0
Kalypso Wilderforge
Torden Mad House 1
Malorie Mad House 1
Kelkimo Wilderforge 1
Sifjar 1
Balefire 1

A Dream of the Pale

The Keeper of Sorrows considered all of the natural components he had gathered and set them down in a deliberate spiral pattern. He took deep breaths to clear his mind. It was not easy at this time of year. As the power of the Foul rose with the approach of the Harrowing, he felt the pain of all of the Sorrowhaunts in his wood, even this far outside that forlorn place.

The Keeper let those thoughts drift away from him and concentrated on the task at hand. He ignored the cool night air, the sparking stars above him, and the flames flickering at his side. He let his voice reach into the Pale, so that all the Pale spirits could hear him. As he did so, he let the cards fall as they may; each image revealed building the power of his voice. An ancient scroll of calling faded and crumbled as he called upon its magic.

The trees and rocks and even the earth heard him. He could feel them awaken, even if only briefly, and sigh at his call. The wind answered him, rustling the remaining leaves in the trees above him. He called again and waited. The stars moved slowly across the night sky.

When the darkness of the night seemed deepest, his answer came. The flames faltered and went out. Voices, only whispers, could be heard from the darkness. He could see eyes watching him. Those eyes were not human.

“Greetings, child of the Gifted.” one voice whispered to him. “Why have you called out to the Elder Tree? What do you wish?”

The Keeper of Sorrows carefully considered his words. “I have been approached by Druids, Gifted and empowered, who seek the council and wisdom of the Elder Tree. I agreed to call to it, to attract its attention on their behalf. Mine is a path of sacrifice, like those before me, and I have that right.”

The eyes looked about, and whispers in the darkness contemplated and discussed his request.

“The Gifted children have their own teachers; those with Virtue and Hubris are too volatile; too quick to interpret answers and too impatient to understand the whispers of the leaves. You know this. It is why the ancient pacts separated the Gifted teachers from the whispers of the trees. So that the Gifted would not misinterpret the dreams of the Elder Tree, and so the Elder Tree would not reveal dreams to the Gifted that they would not be ready to understand.”

Figures in the dark nodded, and regarded each other.

Another voice continued where the first left off. “The ancient pact is clear. Do not bring the Hubris of the Gifted to the boughs and roots and leaves of the Elder Tree, where ever it might manifest. That is why only we can find its boughs. Because we cannot bear Hubris.”

“Unless the Gifted teach to us,” the third voice clarified.

The Keeper of Sorrows waited to be sure they wished  him to speak. He nodded sagely before continuing. “The ancient pacts were set to last until the ancient wounds of the world were healed, or until the world was threatened anew. The Sorrowhaunts have reason to believe that both are true. They believe it is time for the Pale to once again hear the whispers of the trees, even if that means seeing the dreams of the Elder Tree.”

This time there were no whispers. The figures did not regard each other, nor could any whispers be heard. They simply waited. Time passed.

“Your sacrifice gives you the right to call on the Elder Tree. We shall see if they are ready. We shall see if these Gifted children can set aside their Hubris and fully embrace the Pale.”

Another voice continued. “Even now, spirits more ancient that you and your line awaken. They feel the roots of the Elder Tree, they gaze up into its boughs, and they contemplate each leaf they see. It is vast, yet they hear them, hear them all. The Elder Tree calls them back to the waking world. Expect the first on the first night of the Harrowing. Tell the Gifted to set aside their Hubris and watch for these visitations starting that first night when the Foul shadows the world.”

A third voice concluded. “The spirits will reveal a path; perhaps it will lead away from Hubris, perhaps it will lead towards understanding. It will be the purpose of the Gifted Races that lead them. Each of the Gifted will in turn be as a root, a bough, a leaf.”

Long moments of silence passed before the Keeper of Sorrows bowed. “I will send my dreams forth so they know we have spoken.” When he looked up the spirits were gone.

The Harrowing 3019

The Harrowing
3019

(Part One)

When summer’s warmth is left behind
And winter’s threat is not so kind
The darkest time in all the year
Falls after harvest fields are clear
When Harrowing Nights arrive

These nights the Foul doth cloak the Earth
Each year return, a dark rebirth
And those that serve will drink and feast
What meal, not fit for man nor beast?
Best shunned by those alive

And though the living face this dread
The greater threat is to the dead
The Foul does claw each resting place
Each corpse thus touched the living face
Each grave this night a threat

The Foul brings with it bitter spite
Undead grow stronger Harrowed Night
Beware the dead, those touched by Foul
The ghasts and haunts these nights do prowl
The dead must pay their debt

With undead strong and ghouls about
Too strong, the Foul, to be locked out
No sanctuary this night remains
To bring folk rest nor ease their pains
No safe place will protect

In ancient times the House of Weald
Brought magicks strong in woods and field
To circles full of leering faces
That grew outside in darkest places
No soul would they neglect

Out of Game
(Part One)

The Harrowing Nights last from Friday until dawn on Sunday.

During the Harrowing Nights, the typical sanctuaries are ruined. Players cannot take long rests in their hearths, or in the tavern, or even in their holy places as normal. In most of the lands, people lock themselves away. Around Nocturne, however, mysterious circles of Jack O’ Lanterns are said appear. Players may take long rests at these circles, exposed to those that might attack them. Those resting at a circle take all the power of one of the Jack O’ Lanterns while they rest. That is to say, if someone is already using a Jack o’ Lantern to rest you cannot use it until they are done. The circles start out small, with few Jack o’ Lanterns. Players can bolster the power of these circles, however. If you bring you own Jack O’ Lantern and place it at one of the circles, and keep it lit at night, the circles grow in power. More players can rest at one time. In addition, it is rumored that circles bolstered with more Jack o’ Lanterns can contribute more power to those that might use them to aid travelers, and perhaps other boons can be drawn from circles that grow in number if the Jack o’ Lanterns are carved with care or skill.

The Harrowing
Year 3019

(Part Two)

At Harrowing Time the earth is churned
The undead claw to freedoms earned
Though corpses lurch and bones do rise
Worse still the ghosts with seeking eyes
That do not find remains

These spectral dead are stronger still
With anger comes the urge to kill
When Malediction feeds despair
These ghosts control each soul they tear
Each spirit it profanes

Out of Game
(Part Two)

Not only does the Foul make undead more powerful, but some powerful spectral undead tainted with Malediction become particularly insidious. Any of the Gifted that are inflicted with the Foul – “Inflict Harrowed Trait” – are drawn into the Gloaming, and a corrupt spirit takes their place in the waking world to destroy any living or Gifted beings it finds.

Players who are non-combat or have some other medical reason to have a special combat status are immune to this effect.

This corrupt spirit remaining loses all abilities, armor and traits of the player character. Boons are suppressed. It is only a spectral mockery of the Gifted character it has stolen from the living. It – and when we say it we really mean *you* if you are affected – has only three Vitality, has the Undead and Malediction traits, and will strike uncalled with whatever weapons it carries or it can find.

Usually your spirit will glow with corruption during this time. You will put on a necklace with a soft light to indicate you are a corrupted spirit. Some particularly cunning spirits and some powerful areas might suppress this light to confuse the Gifted Races. Fortunately, corrupted spirits do not speak or respond in an intelligible manner; their speech is limited to dark whispering of their terrible dreams.

This effect, if not permanent, lasts until the spirit is defeated. When defeated the spirit falls down and 10 seconds later the player character returns in its place with whatever Vitality and Armor they had when they were inflicted. If they fell down unstable then they are stable when they reappear.

As bad as that is, there are corrupted areas of the Foul that can be much worse. If you are permanently inflicted by the Harrowing – “Permanent Inflict Harrowed Trait” – the effect will not end when you fall. Instead the affect will last until you receive a “Cure Harrowed trait” effect. If you are taken down then after ten seconds you will rise as a spirit and slink off into some dark place, only to slowly reform and come forth again to slay the living. You will try to reform far from the living, and if you are forced to reform closer to those who are not corrupted your dark whispers or soft cries of anguish should be used to want that soon you will active once more.

This means that heroes that venture into areas most heavily polluted by the Foul could suddenly find their allies ripped away from them and find they are fighting for their lives, out-numbered, and facing death in the form of the corrupted visages of the very people that, minutes before, were sworn to protect them.

Undying, Demonbound, and Grotesque player characters are particularly susceptible to these effects, but this corruption of the Foul can strike anyone.

In game, during the Harrowing Nights a character can be corrupted against their will. A player, however, can make the out of game decision to die rather than be inflicted by this corruption. This is not an in-game decision, but an out of game decision if they will not have fun with this. Players who have issue with this effect should pay attention to characters who are gathering them for adventures as the “hook” will generally warn players if this effect will be wide spread or inflict some portion of those going into the night to face the terrors found therein.

To summarize:
“Inflict Harrowed trait” means you become a corrupted spirit once.

When you are dropped, you will be a spirit for 10 seconds and then you will become your character again in whatever state you left. If you were unstable you are instead stable.

“Permanent Inflict Harrowed trait” means you become a corrupted spirit until you receive a “Cure Harrowed trait” effect, and each time you are destroyed you will, after ten seconds, reform and “recycle” in some dark place and attack again.

If you go to reform, try to be in some dark place away from the players. If you must form near active players, take 10 seconds and use whispering and soft cries of anguish to warn them you are reforming.

If the attack is delivered as a Gesture then you will turn to a non-combat spirit first, walk out to the horrible thing inflicting you before you become combat active, and turn into a combat active corrupted spirit only when you are near the one calling to you and you are no longer in the middle of the ranks of your one time friends who would otherwise beat you into submission before you took two steps.

As a corrupted spirit:
~ All armor, abilities, skills, and boons are suppressed. Your actual body is trapped deep in the Gloaming.
~ You have 3 Vitality points.
~ You have the traits Undead and Malediction.
~ You have the ability to fight with whatever weapons you can find.
~ There will sometimes be extra weapons in the area you might be directed to if you have none.

The Harrowing
Year 3019

(Part Three)

In these dark times when blood is spilled
The Foul’s dark hate is never filled
It gnaws at flesh and eats at life
And claims all souls who fall from strife
Those downed have fragile fates

If battle comes when darkness falls
Let healers heed the battle calls
Each wounded friend in dire need
For allies fall and always bleed
Too slow, the Reaper waits

Out of Game
(Part Three)

During the Harrowing, Malediction weakens all living and Gifted things. Players who fall from damage always fall unstable, even if they fall from uncalled damage. Whenever someone falls from damage or takes damage when they have no Vitality they are unstable from the damage. Characters can be Stabilized normally, but further damage will make them become unstable.

The only exception is unstable characters who are inflicted by the Foul and fight for a time as a corrupted spirit will, when they return as their character, be stable.

The Harrowing
Year 3019

(Part Four)

Amidst the ancient towers tall
Before the Shadow took them all
With bones disturbed and blood spilled free
Were found signs of necromancy
Black magic raised the dead

Macabre murders ‘neath the moon
With Foul’s dark night approaching soon
Investigators gather clues
From witnesses the guard reviews
Transcripts of what was said

The trail is laid to noble hall
Brought forth in chains the lord stands tall
Refusing to admit his guilt
Despite the clues and blood thus spilt
Sentenced to lose his head

Corruption soaked into his grave
Though laid to rest, would not behave
His cup of rage which never fills
The Harrowing is when he kills
His revenant brings dread

Prereg for November Event

Hello everyone.

The November event is fast approaching.  Here’s the list of PCs who have preregged for the event.  Please check to make sure your name is on the list if you have preregged, and bug your friends if you see their names are missing.

Thanks, and see you all in a few weeks!
JJ

Character Name Team/Housing Group
Abraham Mad House
Adelaide Parliament
Adeon Misfit Menagerie
Almerrick Ruckerdemalion
Altana Free Society
Antheia Coven
Arianna Windward
Avalon Parliament
Azari
Azrin
Balefire Seven Sisters
Balmonious Bard Fang, Horn, and Poppy
Blacksun Mad House
Bridget Mad House
Brook Misfit Menagerie
Calavacte Parliament
Ceryn Cultural Exchange
Charcoal Mad House
Charis Cultural Exchange
Chelsea Misfit Menagerie
Cor’delia Windward
Coral Coven
Coto Misfit Menagerie
Dagna Free Society
Delilah Cultural Exchange
Desmond Fate’s Chosen
Dorian
Drifter
Elentia Parliament
Eliza Mad House
Elli Misfit Menagerie
Ellion Unbroken Shield
Ellis Windward
Ephraim Parliament
Eredin Free Society
Fenrick Unbroken Shield
Flint
Florian Parliament
Genevieve Unbroken Shield
Gruul Cultural Exchange
Gwyon Coven
Hart Coven
Henry House Caraidean
Hludana Fate’s Chosen
Holly Unbroken Shield
Iccauos Unbroken Shield
Ignoratio Fang, Horn, and Poppy
Inez Fate’s Chosen
Io Misfits/Silverblades
Jacoby Coven
Jerikho Free Society
Jerrin Windward
Jonathan Brandrkind
Kagg Free society
Kas Fate’s Chosen
Kelkimo Wilderforge
Kiroan Ruckerdemalion
Kismet Windward
Kizito Cultural Exchange
Konstanze
Kurt
Lexi Seven Sisters
Loredana Windward
Lucinda Misfits/Silverblades
Luxe Parliament
Malakai Fang, Horn, and Poppy
Marcellus Windward
Marika Misfits/Silverblades
Merryn (new char) Misfit Menagerie
Metal Pig Misfit Menagerie
Murdoc Unbroken Shield
Nahdir
Nev Windward
Nezzetta
Nico
Nobody Unbroken Shield
Ophelia Parliament
Pages Windward
Rainiere Windward
Rasvim Misfit Menagerie
Rhiannon Fang, Horn, and Poppy
Rue Unbroken Shield
Rydan
Sam Parliament
Sitara
Skeek
Skjoldr Iron Forge
Snickers Wilderforge
Starling
Sunrise Brandrkind
Syrus Cultural Exchange
Tempest Misfit Menagerie
Tharion Wilderforge
Thrymyr
Tris Windward
Trist Parliament
Viera Parliament
Warden Cultural Exchange
Whaley
Zalo Unbroken Shield

Prereg for September Event

Hey everyone!

It’s that time of year, if you’re planning on coming to the September event, please prereg so that we can make plans!

If you’re on the list, please check and make sure that your friends are also on the list and if they aren’t and should be, bug them to prereg, too.

Thanks,

JJ

 

Character Name Team/Housing Group
Abraham Mad House
Adelaide Parliament
Almerrick Ruckerdemalion
Altana Free Society
Amity Misfit Menagerie
Arianna Windward
Avalon Parliament
Balefire
Bastia Weatherby Estate
Belladona Unbroken Shield
Blacksun Mad House
Bridget Mad House
Brook Misfit Menagerie
Bunny Mad House
Cairn (new char) Wilderforge
Calavacte Parliament
Ceryn Cultural Exchange
Charis Cultural Exchange
Chelsea Misfit Menagerie
Cor’delia Windward
Coral Coven
Corsair (new char) Group 3
Corso Windward
Coto Misfit Menagerie
Dagna Free Society
Davorin SilverBlades
Delilah Cultural Exchange
Desmond (new char)
Dimentio Windward
Elentia Parliament
Eliza Mad House
Elli
Ellion Unbroken Shield
Ellis Windward
Emrys Wilderforge
Ephraim Parliament
Flint
Florian Parliament
Fox Wilderforge
Grimvargr (new char) Group 3
Gruul Cultural Exchange
Gunther Fang, Horn, and Poppy
Gwyon Coven
Hart Coven
Holly Unbroken Shield
Icoran Parliament
Ignoratio Fang, Horn, and Poppy
Inez (new char)
Io Silverblades/misfits
Jacoby Coven
Jade Cultural Exchange
Jerikho Free Society
Jerrin Windward
Jonathan Brandrkind
Kagg Free Society
Kemal (new char) Group 3
Kiroan Ruckerdemalion
Kismet Windward
Kizito Cultural Exchange
Konstanze
Kurt
Kyrie (new char)
Kythera Free Society
Lexi Seven Sisters
Loredana Windward
Lucinda Misfits/Silverblades
Luxe Parliament
Lynn (new char)
Malakai Fang, Horn, and Poppy
Marcellus Windward
Marika SilverBlades
Metal Pig Misfit Menagerie
Morrigan (new char) Group 3
Murdoc Unbroken Shield
Nahdir
Nev Windward
Nico
Nobody Unbroken Shield
Ophelia Parliament
Osric
Pages Windward
Rainiere Windward
Rasvim Misfit Menagerie
Rue Unbroken Sheild
Rydan
Sam Parliament
Sigurd Iron Wrought
Silas (new char) Weatherby Estate
Sitara
Skeek
Skjoldr Iron Wrought
Snickers Wilderforge
Starling
Sunrise Brandrkind
Syrus Cultural Exchange
Talos Cultural Exchange
Tempest Misfits or Parliament
Tharion Wilderforge
The Warden Cultural Exchange
Thistle Group 2
Thranaq Iron Wrought
Thrymyr
Tris Windward
Vic (new char)
Viera Parliament
Vincenzo (new char) Weatherby Estate
Whaley
Zalo Unbroken Shield

Prereg for June event

Hi everyone.

I know we just finished the last event, but the next one is coming up fast.  If you know you’re going to be there, please prereg!  Here’s the current list:

Character Name Team/Housing Group
Adelaide Parliament
Almara (new char)
Altana Free Society
Amity Misfit Menagerie
Antheia Coven
Arianna Windward
Bastia Windward
Bishop (new char) Ace of Spades
Blacksun Mad House
Brandt Free Society
Brook Misfit Menagerie
Calavacte Parliament
Caspian (new char) Ace of Spades
Ceryn Society for Cultural Exchange
Charcoal Mad House
Charis Society for Cultural Exchange
Chelsea Misfit Menagerie
Conchobhar
Cor’delia Windward
Coral Coven
Corso Windward
Coto Misfit Menagerie
Dagna Free Society
Davorin Silverblades
Delilah Society for Cultural Exchange
Dimentio Windward
Dorian
Drifter
Elentia Parliament
Eliza Free Society
Elli Misfit Menagerie
Ellion Unbroken Shield
Ellis Windward
Emrys Wilderforge
Ephraim Parliament
Eredin Free Society
Fenrick Unbroken Shield
Flint
Florian Parliament
Gruul Society for Cultural Exchange
Gwyon Coven
Harper Fang, Horn, and Poppy
Hart Coven
Holly Unbroken Shield
Icoran (new char) Parliament
Ignoratio Fang, Horn, and Poppy
Io Silverblades/Misfits
Jade Lost Sisters
Jerikho Free Society
Jerrin Windward
Jonathan Brandrkind
Kagg Free Society
Kalira (new char) Ace of Spades
Kelkimo Wilderforge
Kiroan Ruckerdemalion
Kizito Society for Cultural Exchange
Konstanze Unbroken Shield
Kurt
Kythera Free Society
Lexi Seven Sisters
Loredana Windward
Lucinda Silverblades
Luxe Parliament
Lysander (new char) Ace of Spades
Maebh
Malakai Fang, Horn, and Poppy
Marcellus Windward
Marcus (new char) Ace of Spades
Marika Silverblades
Metal Pig Misfit Menagerie
Murdoc Unbroken Shield
Nahdir
Nev Windward
NEW CHAR (Jordan) Ace of Spades
Nico
Ophelia Parliament
Pages Windward
Pan Parliament
Persie Parliament
Pirouette Society for Cultural Exchange
Quazi
Rasvim Misfit Menagerie
Redbone (new char) Ace of Spades
Rook (new char) Ace of Spades
Rue Unbroken Shield
Rydan
Sitara
Skeek Misfit Menagerie
Skjoldr Iron Forge
Starling Iron Wrought
Sunrise Brandrkind
Syn Silverblades
Syrus Society for Cultural Exchange
Tails (new char) Ace of Spades
Talos Society for Cultural Exchange
Tempest Misfit Menagerie
Tharion Wilderforge
The Fox Wilderforge
The Warden Society for Cultural Exchange
Thrymyr Silverblades
Tristram Parliament
Uttwick Mad House
Viera Parliament
Whaley
Zalo Unbroken Shield

 

Prereg for April Event

Hi everyone!

We’re entering our prep cycle for the next event.  If you could make sure you and your friends have preregged for the event so we can make plans, would be much appreciated.

Thanks!

JJ

Character Name Team/Housing Group
Abraham Mad House
Adelaide Parliament
Adelaide R
Altana (new char) Free Society
Amity Misfit Menagerie
Antheia
Ariana Windward
Avalon Parliament
Avi Misfit Menagerie
Balmonious Bard Fang, Horn, and Poppy
Bastia (new char) Windward
Blacksun Mad House
Bridget Mad House
Bunny Mad House
Cadeon
Calavacte Parliament
Calla (new char) The Lost Sisters
Ceryn Society for Cultural Exchange
Charis (new char) Society for Cultural Exchange
Chelsea Misfit Menagerie
Conchobhar
Cor’delia Windward
Coral Coven
Corso Windward
Coto Misfit Menagerie
Credo Mad House
Dagna Free Society
Delilah Society for Cultural Exchange
Dimentio Windward
Dizzy
Dorian Misfit Menagerie
Elentia Parliament
Eliza Mad House
Elli Misfit Menagerie
Ellion Unbroken Shield
Ellis Windward
Emyrs Wilderforge
Ephraim Parliament
Eredin Free Society
Flint (new char)
Florian Parliament
Gruul Society for Cultural Exchange
Gunther Fang, Horn, and Poppy
Gwendolyn Fang, Horn, and Poppy
Gwyon Coven
Harper Fang, Horn, and Poppy
Hart Coven
Hludana Fate’s Chosen
Holly Unbroken Shield
Ignoratio Fang, Horn, and Poppy
Io Silver blades/misfits
Jade (new char) The Lost Sisters
Jerikho Free Society
Jerrin Windward
Jonathan Brandrkind
Kagg Free Society
Kas Fate’s Chosen
Kel Wilderforge
Kelkimo Wilderforge
Kiroan Ruckerdemalion
Kismet Windward
Kizito (new char) Society for Cultural Exchange
Konstanze Unbroken Shield
Kurt
Kythera Free Society
Lady Charcoal Mad House
Lexi Seven Sisters
Loredana Windward
Lucinda Silver Blades
Luxe Parliament
Malachai Fang, Horn, and Poppy
Malorie Mad House
Marcellus Windward
Marika Silver Blades
Marteen Fate’s Chosen
Murdoc Unbroken Shield
Nahdir
Nev Windward
NEW CHAR (Mace) Wilderforge
Nico
Ophelia Parliament
Osric Misfit Menagerie
Pages Windward
Pan Silverblades
Persie Silverblades
Pirouette Society for Cultural Exchange
Quazi
Rainiere Windward
Rasvim Misfit Menagerie
Rhiannon Fang, Horn, and Poppy
Rue Unbroken Shield
Rydan
Sam Parliament
Sigurd
Sitara
Skjoldr Iron Wrought
Snickers Wilderforge
Starling
Steele (new char)
Sunrise Brandrkind
Syn SilverBlades
Syrus Society for Cultural Exchange
Talos Society for Cultural Exchange
Tempest Misfit Menagerie
Tharion Wilderforge
Thrymyr Silver Blades
Torden Mad House
Tris Windward
Uttwick Mad House
Valfred Fate’s Chosen
Viera Parliament
Warden (new char) Society for Cultural Exchange
Whaley
Zalo Unbroken Shield

Winter Revel Teaser

The Knight Vigilant of the Knights of Winter stepped over the frozen ground, his footfalls making crunching sounds as he walked past broken armor pieces and a few discarded weapons. Signs of fighting and warfare littered the area. The Knight Vigilant called up one of the surviving knights.

“This is the battlefield?”

The knight nodded as she pulled her cloak against the wind. “Yes, milord. We were making our way north to investigate the glacier when this figure, armored in black scales, came down upon us with a contingent of Gorevok. His eyes, milord, his eyes mesmerized the knights and his very blood was poison.” The knight clenched her fist in anger. “I… returned from the Gate, as did most of the knights, but Sir Tremivar suffered his final passing.”

The Knight Vigilant, David Forlost, shielded his eyes from the sun sitting low in the sky and gazed northward. It was disconcerting that the horizon which he had gazed at for so many years had changed. It loomed closer now, the towering glacier edging further and further south.

A senior knight, a grizzled and experienced warrior named Sir Hauste, replied. “Our reports have confirmed that it was someone or thing called the Basilisk Knight. I do not know what manner of being this thing is, or why the Gorevok have come to serve it.”

Sir David frowned. “Have the Frostrime learned of this lost battle?”

Sir Hauste responded. “We do not know. It is possible that a scout witnessed the event. If so, this sign of weakness could rile them up. Embolden them.”

Sir David thought on it. “We still do not know why the Frostrime failed to appear at the feast. That was before this battle occurred. We have heard nothing but silence from them. And now this. Could they be working with this enemy?”

“Perhaps,” replied Hauste, “but it is unlike them to allow others to fight their battles. I would think, if they had declared war, that we would know it.”

“And our missives from the Snowcrown have not been answered.” David spoke out loud, more to himself than to his knights. “With the frequency of the Gorevok attacks and the increased elemental activity, if the Frostrime come forth as a battle host we could lose the Spire. Where could we call for help, Hauste?”

“Hmmm. Well, milord, certainly not Morgrave. The dead of winter is the worse time for them, outside the Harrowing of course. The dead don’t eat and don’t need warmth.”

David nodded.

“Blacktallow has its own problems. We had thought that once the new Queen secured her throne and consolidated her power that she would be a strong ally. But the Winter King knows she isn’t quite right after all of that, and the hauntings have all of those nobles on edge.

And do we really want to call on Khoros from a position of weakness?”

“This Basilisk Knight, have any others fought against him?” asked David.

“Yes, milord, tales have spread that this Nocturne… outpost has driven him off their battlefield in open warfare. There are folk from this land that fight there.”

David gazed at the looming glacier, and at the signs of battle around him.

“Send a request for aid and council to that place for any who will provide it. We will host them and feed any who come to help. If they have defeated this Basilisk Knight before then perhaps it will be reluctant to continue its attacks if they are in the northern fort. It might also serve us well to send diplomats to the Frostrime and the Snowcrown who are not our Knights, lest we antagonize our truce and agreements with them.”

As Sir Hauste set his mind to the tasks required of him, Sir David took one last look at the glacier and called his contingent back south before the night brought the storms and the dangers therein.