Some armor skills require that you wear an appropriate prop when you use them. This section describes what we expect from an armor prop for each armor type, and explains how many armor points a player can gain from those skills.

Our goal with armor props is to add to the look and atmosphere of the game. We do not require armor that adds a lot of weight, nor must armor provide real life protection. We would rather have armor props made from lighter materials that look good and add to the atmosphere of the game, rather than armor with weight that is hidden under a tabard or surcoat where others cannot tell you are wearing any armor. Plate mail pieces that look like rigid metal but are created from lighter materials painted to look like armor are perfectly acceptable.

There are three armor skills in the game that require an armor prop; Heavy Armor, Medium Armor, and Light Armor. Each skill requires you to be wearing an appropriate armor prop to use the skill. Armor props are evaluated and are given marks for coverage and material. You get marks for your armor prop when it is evaluated, as described below. The basic requirements for the prop for each skill follows.

Heavy Armor

Heavy Armor provides a base 4 armor points, and can be increased to no more than 5 points with additional skills. The requirements for your heavy armor prop are as follows:

Heavy Armor Prop

  • Requires 16 marks
  • Requires chest coverage
  • Requires plate pauldrons or a plate full helm

Medium Armor

Medium Armor provides a base 3 armor points, and can be increased to no more than 5 points with additional skills. The requirements for your medium armor prop are as follows:

Medium Armor Prop

  • Requires 12 marks
  • Requires chest coverage

Light Armor

Light Armor provides a base 2 armor points, and can be increased to no more than 4 points with additional skills. The requirements for your light armor prop are as follows:

Light Armor Prop

  • Requires 8 marks
  • Requires chest coverage

 

Evaluating Armor: Marks

Armor coverage is divided into a number of areas; Chest and back, full helm or half helm, pauldrons or shoulders, forearms, hips, upper legs, and lower legs. To determine how many marks an armor prop is worth, count the armor type on each area using the chart below and add them all up.

If the armor is plate armor, scale mail, or metal brigandine:

Chest: 6 Marks

Full Helm: 3 Marks

Half Helm: 2 Marks

Shoulders: 3 Marks

Forearms: 3 Marks

Hips: 3 Marks

Upper Legs: 3 Marks

Lower Legs: 3 Marks

 

If the armor is chain mail or hardened leather:

Chest: 4 Marks

Full Helm: 2 Marks

Half Helm: 1 Mark

Shoulders: 2 Marks

Forearms: 2 Marks

Hips: 2 Marks

Upper Legs: 2 Marks

Lower Legs: 2 Marks

 

If the armor is light leather, hide, or fur:

Chest: 2 Marks

Full Helm: 2 Marks

Half Helm: 1 Mark

Shoulders: 1 Mark

Forearms: 1 Mark

Hips: 1 Mark

Upper Legs: 1 Mark

Lower Legs: 1 Mark

 

Articulations of metal or leather on any part of your armor are worth 1 extra mark. Multiple areas of articulation do not contribute more than 1 mark.

In addition, certain culture skills can change the requirements of armor or the evaluation of the armor prop.

Armor Specialist

Cost: 2

Any suit of armor you are wearing is worth, as an armor prop, two extra marks.

 

Magical Leather

Cost: 2

Requirement: You have learned one of the secret techniques to strengthen your own leather armor. Choose One:

  • You have spent time in Blacktallow and strengthen leather with Balefire.
  • You have spent time in Kyrzenwold and know to to construct an armored long coat.
  • You have spent time in Five Scars and know how to more effectively in leather armor.
  • You have somehow obtained armor made from the hide of a rare or magical beast.

You gain the following benefits when evaluating leather armor pieces:

  • Your light leather pieces give marks as if they were hardened leather.
  • Your hardened leather pieces give marks as if they were plate armor.

 

Armor of Khoros

Cost: 2

Requirement: You have spent time in Khoros in your character history.

  • Chest protection is no longer required.
  • If wearing warshend, double the marks it gives for upper legs and lower legs.
  • A cloth warshend, if decorated, counts as light leather before it is doubled.
  • An armored warshend can be used to satisfy the Heavy Armor requirement of pauldrons or a full helm.

 

Armor of Morgrave

Cost: Free

Requirement: You must have spent time in Morgrave in your character history.

  • A gorget can be used to satisfy the Heavy Armor requirement of pauldrons or a full helm.

 

Orcish Armor

Cost: 2

Requirement: You must have spent time with Orc tribes in your character history.

  • Your chain mail pieces, when layered with leather, are evaluated as scale mail.

 

Asymmetrical

Cost: 2

Requirement: You have been taught to fight by a Gladiator in your character history.

Choose up to two armor pieces on your limbs. You gain marks for coverage even if you only have armor on one side of your body. You may use this skill to satisfy the pauldron requirement for Heavy Armor with only one pauldron.

 

Other Armor Skills

If you obtain another type of armor skill you are protected by some mystical force or you use speed and cunning to absorb hits that would damage other fighters. Other armor skills need no prop. These skills provide a base of 2 armor points, and can be increased to no more and 4 points with additional skills. You cannot use skills that require the Heavy Armor skill.