Paragon Skills

The happiness of your life depends upon the quality of your thoughts: therefore, guard accordingly, and take care that you entertain no notions unsuitable to virtue and reasonable nature.

Introduction

For over a millennia the Gifted Races have held a moral code that not only guards against Hubris, but acts to strengthen the Gifts in those individuals that hold them dear. There are five aspects of Virtue and five aspects of Strife, and these act to counter the aspects of Hubris. This forms the basis of a moral code that has risen to transcend the boundaries of religion.

Each Virtue has an associated Strife, and these together guard against one of the aspects of Hubris. The aspects of Virtue strengthen your purpose, while the aspects of Strife help you protect yourself and those you guard against those who would wield Hubris against you. The Hubris ultimately bring ruin to the world, and over time weaken the purpose of those who are steeped in those aspects.

The aspect of the virtue, Charity, corresponds with the aspect of the strife, Austerity. These guard against the aspect of hubris, Avarice.

The aspect of the virtue, Courage, corresponds with the aspect of the strife, Vigilance. These guard against the aspect of hubris, Despair.

The aspect of the virtue, Honesty, corresponds with the aspect of the strife, Secrecy. These guard against the aspect of hubris, Deceit.

The aspect of the virtue, Humility, corresponds with the aspect of the strife, Confidence. These guard against the aspect of hubris, Arrogance.

The aspect of the virtue, Respect, corresponds with the aspect of the strife, Anger. These guard against the aspect of hubris, Hatred.

The Paragons embody these aspects of Virtue or Strife, and their purpose and inspiration are strengthened by their devotion and character.

Becoming a Paragon

When you decide to become a Paragon you choose one Virtue or one Strife to embrace. You strive to embody this aspect and serve as a champion to the Gifted who follow a virtuous life. As a Paragon you seek to raise the Gifted by encouraging them to follow the Virtues and Strifes and to reject the aspects of Hubris.

Paragon skills do not work like other normal skills. Instead of spending character points to gain powerful abilities, you take oaths to follow Virtues that shape and define your role play. Although this path can be difficult, that hardship helps define your purpose and character. You gain character points by taking on these hardships and oaths.

You may only embrace one single Aspect of Virtue or Strife.

Some theorize that the Gifted are capable of embracing an additional aspect if they can find an appropriate teacher, or perhaps if they face particularly harrowing trials and tests. Once you embrace a particular Virtue, however, you can never embrace its associated Strife. You must choose one or the other. You may make this choice separately for each Virtue and associated Strife. You could choose, for example, to embrace Courage (a Virtue) and Confidence (a Strife) since they are not associated. If you had embraced these aspects you could never embrace Vigilance or Humility since these are associated with the aspects you have already embraced.

If you become a Paragon you might attract the attention of the Imaginings. These creatures advise and guide Paragons in their path of Virtue and Strife.

The Strictures of the Paragon

For each Virtue or Strife you embrace, you must embrace three Strictures and follow them. The Strictures not only help define your own moral code, but they raise you to support others to follow a virtuous life. As you can well imagine, characters who embrace one or more Virtues or Strifes will be expected to try their best to follow these codes and to record or remember their mistakes and missteps when they fail.

Paragons who try to follow their Strictures will traditionally keep three qualities in their hearts to give them perspective when following their Strictures. A Paragon should have Empathy for other Paragons and for all of the Gifted. A Paragon should have Patience when interacting with Paragons and other Gifted alike. Finally a Paragon should have Hope and foster that hope in others.

Reflection and Atonement

Occasionally even Paragons can fail in their quest to seek a virtuous path or to act as example for others. When a Paragon fails to follow their Strictures they exhaust a point of Void for the event. In addition, the Paragon gains the Misdeed trait. The Paragon must remember and even record their Misdeeds. Some seek other Paragons to consult or confess to. The Paragon must remember all of their misdeeds until the Time of Atonement.

To be a Paragon is to be an example to others. There may be a time when you have followed your Strictures, yet those around you are disillusioned with your actions. Remember well these times. These failings are brought to the Imaginings during the Time of Atonement and confessed as Misdeeds so you may reflect on what has happened and raise yourself as an inspiration in the eyes of the Gifted.

Occasionally the Imaginings will return in some form to call for a Time of Atonement. When the Imaginings call for a Time of Atonement all Paragons attend. It is a time of reflection where Paragons can confess and discuss their misdeeds to the Imaginings and seek atonement through Patience, Hope, and Empathy.

A Paragon comes forth and confesses their misdeeds to the Imaginings so they might reflect on their missteps and become stronger and more virtuous from the experience. The Imaginings will allow them to atone if the following three conditions are met.

~ The missteps of the Paragon are not so blatant and numerous that they are deemed unworthy.

~ The Paragon is repentant for their missteps.

~ The Paragon confesses all misdeeds. The Imaginings sometimes have visions of the misdeeds of Paragons, and failing to confess a misdeed that an Imagining has experienced can lead to falling from the path.

When the Imaginings are satisfied with the reflection of the Paragons, the Paragons are called forth as a group to go on a mission or quest to accomplish a virtuous deed. This quest for atonement strengthens the Paragons and sets them back on the path of Virtue.

If a Paragon ever fails to satisfy the Imaginings, or if a Paragon ever renounces their oaths they fall from the path of Virtue. Fallen Paragons gain the Hubris trait. Their despair and disillusionment with the Paragon path makes them far more susceptible to the Aspects of Hubris and those who would exploit and prey on such individuals.

It is possible that a Paragon who falls too far into Hubris will become an NPC!

Intent

These rules are meant to be fun and encourage players to interact with and include other players. As a Paragon you are expected to inspire others rather than tear them down. If you take Paragon and use these skills as a reason to exclude or lessen other players then you are not acting as a Paragon and the Imaginings will make that clear during times of Reflection and Atonement.

The Synergy of Virtue and Strife

Each Aspect of Virtue has a corresponding Aspect of Strife. There is never a Stricture that will be appropriate at all times. When evil seeks to take advantage of Virtue then the Paragons of Strife may prevent the Paragons of Virtue from losing Void when war makes the virtuous path dangerous and difficult. Likewise, the Paragons of Virtue may prevent the Paragons of Strife from losing Void when the aspects of Strife must be set aside to promote harmony and peace.

Empathy, Hope, and Patience

In addition to other benefits, each aspect offers some protection against specific traits those who embrace Hubris might use. Each Paragon gains three skills which they can use against the traits of Hubris their Strife or Virtue offers protection against. If a Paragon embraces additional Virtues or Strifes these skills can be used against a larger number of traits.

Empathy Will Guide Me

Once per event touch a recipient and call out “Cure <Trait of Hubris> by Empathy” to end an effect with an appropriate trait.

Hope Will Guide Me

Once per event call out “Resist by Hope” to negate an attack with an appropriate trait.

Patience Will Guide Me

Once per event role play for at least three seconds and call out “Purge by Patience” to end an effect with an appropriate trait.

 

Paragon of Virtue ~ Honesty

You gain 5 character points.

You cannot become a Paragon of Secrecy.

You are a Paragon of Virtue and you have dedicated yourself to the pursuit of Honesty. You are a champion and guardian of Knowledge. Deceit is your enemy, for it corrupts Knowledge. You embrace the Aspect of Honesty by embracing three Strictures.

Strictures of Honesty

~ I will always tell the truth.

~ I will not stand by while others tell lies.

~ I will be a champion of those seeking the truth.

If you break one of these Strictures then one of your Void points for the event is wasted. You accumulate one Misdeed each time you break these Strictures. You must remember or record each Misdeed, for you will be expected to confess these Misdeeds during the Time of Atonement.

Your Aspect protects you against Confusion and Dementia and you may use your Empathy, Hope and Patience skills to protect against these traits.

Guidance from Paragons of Secrecy

There will be times of Strife when your enemies can use Knowledge and your Honesty against you. The Paragons of Strife must protect you in these encounters. The Paragon role plays with you about the encounter and the Knowledge that must remain secret. If you agree with their reasoning they touch you can call out “This time of Strife calls for Secrecy. Imbue to Paragon.”

In the acknowledged encounter if you encounter enemies you may set aside your Strictures and maintain Secrecy without losing a Void point. You still accumulate a Misdeed which you must later confess, but your purpose is not subverted and you do not lose a Void point.

 

Paragon of Strife ~ Secrecy

You gain 3 character points.

You cannot become a Paragon of Honesty.

You are a Paragon of Strife and you have dedicated yourself to the pursuit of Secrecy. You are a champion and guardian of Knowledge. Deceit is your enemy, for it corrupts Knowledge. You embrace the Aspect of Secrecy by embracing three Strictures.

Strictures of Secrecy

~ I will not reveal secrets to our enemies.

~ I will seek out the lore to make us strong and the secrets our enemies use to weaken us.

~ I will support those who seek lost knowledge and secrets of our enemies.

If you break one of these Strictures then one of your Void points for the event is wasted. You accumulate one Misdeed each time you break these Strictures. You must remember or record each Misdeed, for you will be expected to confess these Misdeeds during the Time of Atonement.

Your Aspect protects you against Confusion and Dementia and you may use your Empathy, Hope and Patience skills to protect against these traits.

Guidance from Paragons of Honesty

There will be times of Virtue when your allies need Knowledge and your Secrecy works against them. The Paragons of Honesty must protect you in these encounters. The Paragon role plays with you about the encounter and the Knowledge that must be revealed. If you agree with their reasoning they touch you can call out “This time of Virtue calls for Honesty. Imbue to Paragon.”

 

In the acknowledged encounter if you reveal knowledge to allies or enemies you may set aside your Strictures and act with Honesty without losing a Void point. You still accumulate a Misdeed which you must later confess, but your purpose is not subverted and you do not lose a Void point.

 

Paragon of Virtue ~ Charity

You gain 5 character points.

You cannot become a Paragon of Austerity.

You are a Paragon of Virtue and you have dedicated yourself to the pursuit of Charity. You are a champion and guardian of Bounty. Avarice is your enemy, for it destroys Bounty. You embrace the Aspect of Charity by embracing three Strictures.

Strictures of Charity

~ I will be charitable, keeping only arms, armor and what I need for sustenance.

~ I will give my magical and physical aid to those on virtuous quests

~ I will be a champion to the poor and downtrodden in need of aid.

If you break one of these Strictures then one of your Void points for the event is wasted. You accumulate one Misdeed each time you break these Strictures. You must remember or record each Misdeed, for you will be expected to confess these Misdeeds during the Time of Atonement.

Your Aspect protects you against Disease and Decay and you may use your Empathy, Hope and Patience skills to protect against these traits.

Guidance from Paragons of Austerity

There will be times of Strife when your enemies can destroy Bounty and use your Charity against you. The Paragons of Strife must protect you in these encounters. The Paragon role plays with you about the encounter and the resources that must be gathered for the war ahead. If you agree with their reasoning they touch you can call out “This time of Strife calls for Austerity. Imbue to Paragon.”

In the acknowledged encounter if you encounter enemies you may set aside your Strictures and maintain Secrecy without losing a Void point. You still accumulate a Misdeed which you must later confess, but your purpose is not subverted and you do not lose a Void point.

 

Paragon of Strife ~ Austerity

You gain 3 character points.

You cannot become a Paragon of Charity.

 

You are a Paragon of Strife and you have dedicated yourself to the pursuit of Austerity. You are a champion and guardian of Bounty. Avarice is your enemy, for it destroys Bounty. You embrace the Aspect of Austerity by embracing three Strictures.

 

Strictures of Austerity

~ I will be self-sufficient.

~ I will guard my resources and skills and use no more than I need to accomplish my purpose.

~ I will oppose those who make profits on the backs or misfortune of others.

 

If you break one of these Strictures then one of your Void points for the event is wasted. You accumulate one Misdeed each time you break these Strictures. You must remember or record each Misdeed, for you will be expected to confess these Misdeeds during the Time of Atonement.

 

Your Aspect protects you against Disease and Decay and you may use your Empathy, Hope and Patience skills to protect against these traits.

 

Guidance from Paragons of Charity

There will be times of Virtue when your allies need to give away resources and Bounty to those in need and your Austerity works against them. The Paragons of Charity must protect you in these encounters. The Paragon role plays with you about the encounter and the resources that must be spent. If you agree with their reasoning they touch you can call out “This time of Virtue calls for Charity. Imbue to Paragon.”

 

In the acknowledged encounter if you reveal knowledge to allies or enemies you may set aside your Strictures and act with Charity without losing a Void point. You still accumulate a Misdeed which you must later confess, but your purpose is not subverted and you do not lose a Void point.

 

 

Paragon of Virtue ~ Humility

You gain 5 character points.

You cannot become a Paragon of Confidence.

 

You are a Paragon of Virtue and you have dedicated yourself to the pursuit of Humility. You are a champion and guardian of Dignity. Arrogance is your enemy, for it corrupts Dignity. You embrace the Aspect of Humility by embracing three Strictures.

 

Strictures of Humility

~ I will remain humble in word and deed.

~ I will raise others above me in words and deeds.

~ I will ensure that all are recognized for their deeds.

 

If you break one of these Strictures then one of your Void points for the event is wasted. You accumulate one Misdeed each time you break these Strictures. You must remember or record each Misdeed, for you will be expected to confess these Misdeeds during the Time of Atonement.

 

Your Aspect protects you against Awe and Disdain and you may use your Empathy, Hope and Patience skills to protect against these traits.

 

Guidance from Paragons of Confidence

There will be times of Strife when your enemies can subvert Dignity and use your Humility against you. The Paragons of Strife must protect you in these encounters. The Paragon role plays with you about the encounter and how you must stand forth as a Paragon to succeed. If you agree with their reasoning they touch you can call out “This time of Strife calls for Confidence. Imbue to Paragon.”

 

In the acknowledged encounter if you encounter enemies you may set aside your Strictures and adopt a Confident stature to lead without losing a Void point. You still accumulate a Misdeed which you must later confess, but your purpose is not subverted and you do not lose a Void point.

 

 

Paragon of Strife ~ Confidence

You gain 3 character points.

You cannot become a Paragon of Humility.

 

You are a Paragon of Strife and you have dedicated yourself to the pursuit of Confidence. You are a champion and guardian of Dignity. Arrogance is your enemy, for it corrupts Dignity. You embrace the Aspect of Confidence by embracing three Strictures.

 

Strictures of Confidence

~ I will approach those with doubt and offer to aid them in purpose and plan.

~ I will support those who lead so that my allies may follow them without doubt.

~ I will inspire confidence in others by lending my aid to their deeds.

 

If you break one of these Strictures then one of your Void points for the event is wasted. You accumulate one Misdeed each time you break these Strictures. You must remember or record each Misdeed, for you will be expected to confess these Misdeeds during the Time of Atonement.

 

Your Aspect protects you against Awe and Disdain and you may use your Empathy, Hope and Patience skills to protect against these traits.

 

Guidance from Paragons of Humility

There will be times of Virtue when your allies need to know and understand their limitations and your Confidence works against them. The Paragons of Humility must protect you in these encounters. The Paragon role plays with you about the encounter and the limitations of the abilities and capabilities remaining in your allies. If you agree with their reasoning they touch you can call out “This time of Virtue calls for Humility. Imbue to Paragon.”

 

In the acknowledged encounter if you caution must be taken against the forces arrayed against you then you may set aside your Strictures and act with Humility without losing a Void point. You still accumulate a Misdeed which you must later confess, but your purpose is not subverted and you do not lose a Void point.

 

 

Paragon of Virtue ~ Respect

You gain 5 character points.

You cannot become a Paragon of Anger.

 

You are a Paragon of Virtue and you have dedicated yourself to the pursuit of Respect. You are a champion and guardian of Love; of family, of allies and of the Gifted. Hatred is your enemy, for it corrupts Love. You embrace the Aspect of Respect by embracing three Strictures.

 

Strictures of Respect

~ I will never speak ill of others

~ I will stand against slander and defamation of friends and enemies.

~ I will include others in what I do and give opportunities for all to shine.

 

If you break one of these Strictures then one of your Void points for the event is wasted. You accumulate one Misdeed each time you break these Strictures. You must remember or record each Misdeed, for you will be expected to confess these Misdeeds during the Time of Atonement.

 

Your Aspect protects you against Poison and Spite and you may use your Empathy, Hope and Patience skills to protect against these traits.

 

Guidance from Paragons of Anger

There will be times of Strife when your enemies can subvert Love and use your Respect for them against you. The Paragons of Strife must protect you in these encounters. The Paragon role plays with you about the encounter and about speaking out against injustice and other evils. If you agree with their reasoning they touch you can call out “This time of Strife calls for Anger. Imbue to Paragon.”

 

In the acknowledged encounter if you encounter enemies you may set aside your Strictures and maintain Anger and leadership without losing a Void point. You still accumulate a Misdeed which you must later confess, but your purpose is not subverted and you do not lose a Void point.

 

 

Paragon of Strife ~ Anger

You gain 3 character points.

You cannot become a Paragon of Respect.

 

You are a Paragon of Strife and you have dedicated yourself to the pursuit of righteous Anger. You are a champion and guardian of those you Love and direct Anger towards those who threaten them. Hatred is your enemy, for it corrupts Love. You embrace the Aspect of Anger by embracing three Strictures.

 

Strictures of Anger

~ I will not hold back when my enemy is before me.

~ I will never lose my temper with my allies and friends.

~ I will bring righteous justice to those who have been wronged.

 

If you break one of these Strictures then one of your Void points for the event is wasted. You accumulate one Misdeed each time you break these Strictures. You must remember or record each Misdeed, for you will be expected to confess these Misdeeds during the Time of Atonement.

 

Your Aspect protects you against Poison and Spite and you may use your Empathy, Hope and Patience skills to protect against these traits.

 

Guidance from Paragons of Respect

There will be times of Virtue when your enemies will lure you and your allies into bad tactical or political positions and your Anger works against you. The Paragons of Respect must protect you in these encounters. The Paragon role plays with you about the encounter and how another is not deserving of Anger or how the time for Anger is not yet at hand. If you agree with their reasoning they touch you can call out “This time of Virtue calls for Respect. Imbue to Paragon.”

 

In the acknowledged encounter you may lay down your Anger, or temporarily stem your righteous Strife and act with Respect without losing a Void point. You still accumulate a Misdeed which you must later confess, but your purpose is not subverted and you do not lose a Void point.

 

 

Paragon of Virtue ~ Courage

You gain 5 character points.

You cannot become a Paragon of Anger.

 

You are a Paragon of Virtue and you have dedicated yourself to the pursuit of Courage. You are a champion and guardian of Resolve. Despair is your enemy, for it drains and destroys Resolve. You embrace the Aspect of Courage by embracing three Strictures.

 

Strictures of Courage

~ I will support others in their own quests of Virtue.

~ I will gather the fearful to me and lend them my courage to raise them up.

~ I will have the Courage to befriend those I do not know well.

 

If you break one of these Strictures then one of your Void points for the event is wasted. You accumulate one Misdeed each time you break these Strictures. You must remember or record each Misdeed, for you will be expected to confess these Misdeeds during the Time of Atonement.

 

Your Aspect protects you against Despair and Anguish and you may use your Empathy, Hope and Patience skills to protect against these traits.

 

Guidance from Paragons of Vigilance

There will be times of Strife when your enemies can take advantage of your Courage and use your fearlessness against you. The Paragons of Strife must protect you in these encounters. The Paragon role plays with you about the encounter and the need for caution. If you agree with their reasoning they touch you can call out “This time of Strife calls for Vigilance. Imbue to Paragon.”

 

In the acknowledged encounter if you encounter enemies you may set aside your Strictures and maintain Vigilance and caution without losing a Void point. You still accumulate a Misdeed which you must later confess, but your purpose is not subverted and you do not lose a Void point.

 

 

Paragon of Strife ~ Vigilance

You gain 3 character points.

You cannot become a Paragon of Respect.

 

You are a Paragon of Strife and you have dedicated yourself to the pursuit of Vigilance. You are a champion and guardian of Resolve. Despair is your enemy, for it drains and destroys Resolve. You embrace the Aspect of Vigilance by embracing three Strictures.

 

Strictures of Vigilance

~ I will pursue knowledge about potential dangers that threaten those I protect.

~ I will offer knowledge to those who are new to an area if I know of dangers they might face.

~ I will remain a steadfast guardian to those who trust in me.

 

If you break one of these Strictures then one of your Void points for the event is wasted. You accumulate one Misdeed each time you break these Strictures. You must remember or record each Misdeed, for you will be expected to confess these Misdeeds during the Time of Atonement.

 

Your Aspect protects you against Despair and Anguish and you may use your Empathy, Hope and Patience skills to protect against these traits.

 

Guidance from Paragons of Courage

There will be times of Virtue when your allies need to act swiftly and decisively and have faith that their Resolve will carry the day. The Paragons of Courage must protect you in these encounters. The Paragon role plays with you about the encounter and need for action in the face of overwhelming odds. If you agree with their reasoning they touch you can call out “This time of Virtue calls for Courage. Imbue to Paragon.”

 

In the acknowledged encounter if you reveal knowledge to allies or enemies you may set aside your Strictures and act with Courage without losing a Void point. You still accumulate a Misdeed which you must later confess, but your purpose is not subverted and you do not lose a Void point.

 

 

Summary

~ You embrace an Aspect of Virtue or Strife to strengthen your purpose.

~ Each aspect has Strictures which define the aspect and its role play.

~ If you fail to follow your Strictures you accumulate a Misdeed and waste a Void point.

~ You remember or record your Misdeeds so you may seek atonement from the Imaginings.

~ Following these Strictures gives you more character points for your character.

~ Becoming a Paragon of Virtue is worth 5 character points.

~ Becoming a Paragon of Strife is worth 3 character points.

~ These character points do not count when determining Initiate, Experienced or Accomplished traits.

~ You may embrace only one Virtue or Strife when you gain these skills.

~ You may be able to pursue further tests and trials to allow you to embrace additional aspects.