Posted in Nocturne by the Knight of Diamonds

Greetings,

The lands that were formally and historically the site of Nocturne are considered unsettled and registered as such. Our group, the Illuminarium, has acquired from all the bordering kingdoms a license to settle the land for the purpose of historical investigation and for archeological and magical recovery of artifacts related to not only that ancient city, but other ruins we might encounter. We have acquired the right for 11 years, although the settlement has existed for almost a year already, and we have options to extend that period through renegotiation at that time.

As part of the license, the Illuminarium has accepted the responsibility of “abating lawless behaviour” which is intended to not only curtail the war-like attacks of the Hobgoblin houses, but to also preclude banditry that might hamper trade between the kingdoms. This responsibility would include any who have answered the call to maintain the peace and join us in the task of investigating the past.

I must confess that the agreement is greatly in our best interest, both because the initial state of the land held dangers from Hobgoblin war parties, local creatures, and rumors of wandering undead, and also because the kingdoms did not, for the most part, believe that the city of ancient Nocturne even existed, much less that the ruins would be uncovered. We have entered into this agreement several times previously, but this is the first time our investigations bore, as they say, historical significance.

Now that the hobgoblins have, for the time being, scattered and the land has begun to yield both magical knowledge and treasures, some of the kingdoms would no doubt be eager to find reason to not honor the license and move into the area. This unsettled land has grown dramatically in importance now that we have proof that ancient Nocturne existed and that it was built on this site.

We are appreciative that heroes such as yourselves have answered our call and have embarked upon this investigation with us. We wish to support you in your efforts as you have supported us in ours. If settlers in the area, however, attempt to establish a sovereign state, or bring forth a vote of no confidence in the Illuminarium’s ability to keep the peace, that is your right but in doing so you would be negating both the contract we have with a number of kingdoms and the area’s status as an unsettled border. This would allow kingdoms to legally withdraw both their legal obligation to maintain our license and to break the peace by sending military forces directly into the unsettled borderlands.

While we would be glad to support any who feel they have been wronged as part of our agreement to keep the peace of the area, we also want to respect as much as possible the laws of the lands of those who have come forth to act as our allies and champions.

Before the settlers and champions of Nocturne strive to create a sovereign state, however, we urge you to set aside that task and any official proclamation of state; at the very least until you have a chance to speak with our representatives.

The Knight of Diamonds,
Scholar of the Illuminarium

Preregistered for the September Event

Here is the current list of players preregistered for the September Event:

Character Name Team/Housing Group
Abbot Lucas Free Society
Abraham Running Lost & Gr’maks
Adelaide Seekers
Alex Parliament
Almerrick
Arcs/Wailin’ Rassi Fang, Horn and Poppy/Coven
Ari Misfit Menagerie
Arianna Windward
Ash
Avalon Parliament
Avi Misfit Menagerie
Azrael Crimson Krakens
Belladonna Heathen’s Faith
Brandt Free Society
Bridget Running Lost & Gr’maks
Brook Misfit Menagerie
Caladon
Calavacte Parliament
Carraig Heathen’s Faith
Chelsea Misfit Menagerie
Copione Heathen’s Faith
Cor’delia Windward
Coral Fang, Horn and Poppy
Corso Windward
Coto Misfit Menagerie
Crispin Free Society
Dagny Free Society
Davin
Devon Heathen’s Faith
Dimentio Windward
Drifter
Drogo Crimson Krakens/Heathen’s Faith
Eirikur
Elentia Parliament
Eligos Heathen’s Faith
Eliza Free Society
Elli Misfit Menagerie
Ellion
Ephraim Parliament
Fenrick The Unbroken Shield
Florian Parliament
Fordel Seven Sisters
Furantur Running Lost & Gr’maks
Furchtlos Free Society
Gunnar Seven Sisters
Gunther Fang, Horn,and Poppy
Gwendolyn Fang, Horn, and Poppy/Coven
Harper Fang, Horn,and Poppy
Hart Coven
Hludana Fate’s Chosen
Holly House Caraidean
Iccauos Parliament
Ignoratio Fang, Horn and Poppy
Jerikho Free Society
Jodrick
Johann Stillkarren
Johnathan Brandrkind
Kagg Free Society
Kastrid Heathen’s Faith
Kira Seven Sisters
Kiroan
Kourash Free Society
Kyroan
Larkspur Ruckerdemalion
Linly Running Lost & Gr’maks
Lisel Stillkarren
Lord Bartram Free Society
Loredana Windward
Lourlan Coven
Lucinda House of Twilight/Misfit Menagerie
Luthor
Maebh
Malakai Fang, Horn,and Poppy
Malorie Running Lost & Gr’maks
Mans
Marc Henry Running Lost & Gr’maks
Marcellus Windward
Markas Fate’s Chosen
Mordekai Seekers
Murdoc House Caraidean
Nahdir
Nev Seekers
Nezzetta Seven Sisters
Nico
One-eyed Jack Parliament
Ophelia Parliament
Osmir/Suleiman Free Society
Osric Seekers
Quazi
Rack Heathen’s Faith
Rainiere Windward
Rasvim Misfit Menagerie
Relkin Free Society
Rhiannon Fang, Horn and Poppy
Rue The Unbroken Shield
Ruka Iron Wrought
Rydan Heathen’s Faith
Sadie
Saile
Sam Parliament
Sebastion Stillkarren
Seeker Case Seekers
She Fang, Horn, and Poppy/Coven
Sifjar Tempest
Sitara Heathen’s Faith
Sitara Ruckerdemalion
Skeek Misfit Menagerie
Snow Shrike Heathen’s Faith
Starling
Sunara Seekers
Sune
Sunrise Brandrkind
Sybille Sapphire Chalice
Syn House of Twilight
Tamsin Seekers
Tekiou Free Society
The Balmonious Bard Fang, Horn,and Poppy
Thranaq Iron Wrought
Thrymr Iron Wrought
Torden Running Lost & Gr’maks
Torn Parliament
Tris Windward
Ultuar Free Society
Valfred Fate’s Chosen
Viera Parliament
Vivienne Seven Sisters
Willow Parliament
Yngvarr Ruckerdemalion
Yulen Fate’s Chosen
Zenzi Parliament
Zephyr Windward

Preregistered for June event

Here’s the current prereg list for the June event:

Character Name Team/Housing Group
Abraham Running Lost & Gr’maks
Alex Parliament
Ariana Windward
Avalon Parliament
Avi Misfit Menagerie
Azrael Crimson Krakens
Bartram Free Society
Brenna Seekers
Bridget Running Lost & Gr’maks
Brook Misfit Menagerie
Caladon
Calavacte Parliament
Carraig Heathen’s Faith
Ceryn Running Lost & Gr’maks
Chelsea Misfit Menagerie
Copione Crimson Krakens
Corso Windward
Coto Misfit Menagerie
Crispin Free Society
Davin
Devon Heathen’s Faith
Dimentio Windward
Drifter
Eirikur
Elentia Parliament
Eligos Heathen’s Faith
Eliza Free Society
Ellion
Ellis Windward
Ephraim Parliament
Eredin
Faye
Fenrick House Caradean
Fordell
Furantur
Gunnar Seven Sisters
Gunther
Gwendolyn
Harper Fang, Horn, and Poppy
Hart Coven/Fang, Horn, Poppy
Holly House Caraidean
Horkos Free Society
Ignoratio Coven/Fang, Horn, Poppy
Jerikho
Kagg Free Society
Kastrid
Kira Seven Sisters
Kourash Free Society
Kulbert
Lady Charcoal Running Lost & Gr’maks
Larkspur Fang, Horn, and Poppy
Linly Running Lost & Gr’maks
Lisel Stillkarren
Lodern Gr’Mak and friends
Loredana Windward
Lorelei Brandrkind
Lucas Free Society
Lucinda
Luthor Stillkarren
Luxe Parliament
Maebh
Malorie Running Lost & Gr’maks
Mans Seekers
Marc Running Lost & Gr’maks
Marcellus Windward
Markas Fate’s Chosen
Mordekai Seekers
Nahdir
Nathan
Nev Seekers
Nezzetta Seven Sisters
One Eyed Jack Parliament
Ophelia Parliament
Osric
Quazi
Rainiere Windward
Relkin Free Society
Rhiannon Coven/Fang, Horn, and Poppy
Rue The Unbroken Shield
Rydan Heathen’s Faith
Sadie
Saile
Sayer Seekers
Sebastion Stillkarren
She Coven/Fang, Horn, and Poppy
Sifjar Tempest
Sitara Heathen’s Faith
Skeek
Snow Shrike Heathen’s Faith
Sunrise Brandrkind
Sybille Sapphire Chalice
The Balmonious Bard Coven/Fang, Horn, and Poppy
Thrymr Iron Wrought
Torden Running Lost & Gr’maks
Torn Parliament
Tris Windward
Valfred
Viciria Misfit Menagerie
Viera Parliament
Vivienne Seven Sisters
Willow Parliament
Zephyr Windward

Posted on a tree in Nocturne…

******Written on parchment tacked to a tree in Nocturne*******
Welcome all Shamans and Followers of the Spirits:
          Come join me in creating our circle in Nocturne at Noontime on the first full day of the gathering. So that each of us are represented please bring a token showing your connection to the spirits,animal or elemental, which will become a permanent part of the circle. To protect and anchor these tokens think of a story, or song that illustrates that connection. It can be about you, something you witnessed, or heard that inspires you. This ritual is open to anyone who follows the shamanic faith, be they Shaman or lay followers, and it will remain open for anyone who wants to join in the future.
Spirits guide and protect us,
Inge

Scarlet Scouts and Karma

Greetings,

We wanted to introduce the concept of Karma and talk about Scarlet Scout shifts!

Karma
Karma is an additional attribute whose sole purpose is to reward players who take extra time to add to the game. It is awarded for entirely out of game reasons; players who act as NPCs, or create in game areas that add to atmosphere, or do other things to add to the game community and immersion can be awarded Karma.

~ You may spend a point of Karma in place of a point of Air, Earth, Fire, or Water
~ You can have up to 3 Karma points. Extra points earned are lost so spend them!
~ You must precede any skill where you use Karma with “With Karma” so we know.

Scarlet Scouts
We are looking for players willing to take some time out of their weekend to leave game and help us run encounters by playing an NPC for a time. We set up shifts and players who sign up will help us keep up the pace and excitement of the game.

Players interested in a shift should send me an email – and should not reply to the list.

To facilitate this process we both arrange for sign ups so players can plan their contributions, and we sometimes come into game as a group called the Scarlet Scouts. This NPC group is well known to act as protectors of the farmers and commonfolk of the land. Players that go off to help the Scarlet Scouts should know, out of game, that we are enlisting players to spend some time as NPCs. It is also well known that most Scarlet Scout missions – even though they are considered important – are uneventful.

Shifts
We are looking for players to “take a shift” to NPC in the following slots:

Saturday, 11 am to 2 pm
You aren’t really a morning person, and would rather come and help us entertain players rather than get into full costume right off the bat. You can also take this time to help out Josh who runs morning modules if you prefer.

Saturday, 4 to 6 pm
Dinner is coming up, and players with lighter costuming requirements can take some time to help us run modules.

Saturday, 7 to 9 pm
Players have just finished dinner, and are willing to take an early evening shift to help modules run.

Saturday, 9 to 11 pm
This is a good time for players who like to fight a lot to come and help us rock the PCs.

Saturday, late night fight
This involves playing through the night until you see people gathering for what is likely to be a big fight, and then going to bolster the Scarlet Scouts so you can help us in the battle or battles to come.

Sunday, any time
Hate getting into costume on Sundays? Come to monster camp instead and help us run modules and fight the PCs!

If you are willing to take some time to help us out you will have our gratitude (and you will also get a piece of treasure and a point of Karma.)

Thanks,
RJC

Current prereg list for Event 4

Here’s the current prereg list for event 4, will be updating it periodically.  If you know you’re coming and haven’t preregged yet, please do.  If you see that your friend who is coming hasn’t preregged yet, please badger them to do so (I have a lot of instances where people told me to put them with X and Y friends, and neither X nor Y has preregged).

See you guys soon!
JJ

Character Name Team/Housing Group
Abbot Lucas Society for Exploration
Abraham Gr’macks & Friends
Adelaide Seekers
Alex Parliament
Alice
Almerrick Ruckerdemalion
Arianna Windward
Ash
Avalon Parliament
Avi Misfit Menagerie
Azrael Crimson Krakens
Ballast Fate’s Chosen
Belladona Heathen’s Faith
Briar Heathen’s Faith
Bridget Gr’macks & Friends
Brook Misfit Menagerie
Caladon
Calavacte Parliament
Carraig Heathen’s Faith
Chalice Sapphire Chalice
Chelsea
Copione Crimson Krackens
Corso Windward
Coto Misfit Menagerie
Creak Windward
Crispin Society for Exploration
Davin
Dimentio Windward
Drifter
Drogo Crimson Krakens
Eirkur
Elentia Parliament
Eligos Heathen’s Faith
Eliza Society for Exploration
Elli Misfit Menagerie
Ellion
Ellis Windward
Elsbeth Lady’s Revenge
Ephraim Parliament
Eredin Seekers
Fenrick House Caraidean
Florian House Caraidean
Fordel Seven Sisters
Furantur Running Lost
Genny Running Lost
Gunnar Seven Sisters
Harper Fang, Horn, and Poppy
Hart Coven
Hjalmar Parliament
Hludana Fate’s Chosen
Holly House Caraidean
Horkos Society for Exploration
Ignoratio Fang, Horn, and Poppy
Jacen Society for Exploration
Jan Stillkaren
Jerikho Society for Exploration
Jodrick Parliament
Johann Stillkaren
Jorn Fate’s Chosen
Kagg Society for Exploration
Kastrid
Kazimir
Kelwyn Parliament
Khalul
Kira Seven Sisters
Kiroan Ruckerdemalion
Kourash Society for Exploration
Kyroan Ruckerdemalion
Larkspur Ruckerdemalion
Linly Running Lost
Lisel Stillkarren
Liv Parliament
Loredana Windward
Lorelei Brandrkind
Lucinda
Luthor Stillkaren
Luxe Parliament
Luxiera Parliament
Madeline Parliament
Magnus Brandrkind
Malorie Gr’macks & Friends
Mans Seekers
Marc Running Lost
Marcellus Windward
Markas Fate’s Chosen
Marteen Fate’s Chosen
Maxwell Ruckerdemalion
Nahdir
Nev
new char (Caitlin M) The Unbroken Shield
Nezzetta Seven Sisters
Nico Lady’s Revenge
Night Arrow
Nuunsa Fate’s Chosen
one-eyed Jack Parliament
Ophelia Parliament
Osric Crows
Placeholder (Brian B) Ruckerdemalion
Placeholder (Jason B)
Quazi
Rack Heathen’s Faith
Rainiere Windward
Rapp
Rasvim Misfit Menagerie
Rhiannon Fang, Horn, and Poppy
Rook Parliament
Ruka Iron Wrought
Rydan Heathen’s Faith
Sadie w/ Stillkarren
Saile
Sam Parliament
Seeker Case Seekers
Siegwald Seven Sisters
Sifjar Tempest
Sitara Heathen’s Faith
Skeek Misfit Menagerie
Skjoldr Iron Wrought
Snow Shrike Heathen’s Faith
Solveig Seekers
Sune
Sunrise Brandrkind
Sybille Sapphire Chalice
Tamsin
TB Brandrkind
The Balmonious Bard Fang, Horn, and Poppy
Thrymr Iron Wrought
Tiel’d Society for Exploration
Torden Gr’macks & Friends
Torn Parliament
Tris Windward
Valfred
Viera Parliament
Wizard
Ylva Parliament
Zephyr Windward
Zodii Tempest

A Tatterfolk on the path…

The Meeting of Ways, the Crossing of Paths

As was the way with many of the holidays celebrated by the Tatterfolk, the celebration of the turning of years was one met with quiet joy and deep contemplation. They had so many holidays for there was so much meaning to be had in all the world, on all the roads they traveled. The very difference between the paths all would walk in their lives was worth celebration.

Crossroads, though, were a special thing to the folk.

The Meeting of Ways, the Crossing of Paths was a holiday of the New Year and the crossroads beheld nothing but promise—to abandon what was behind them, with deliberation or with a fond wistfulness and to discover with joy or trepidation of what lay in the next step, in the next path to be taken.

This path, this night, brought Marianna into a dark wood and she mused that some never returned on this path that invited them in. Some paths were easy to walk and comfortable. Some seemed to speed the wanderer on their way even in the murk and cold of winter, crocuses and daffodils framing every step. Some, though, some were dark and foreboding, but this was the way of paths and the way of life.

Indigo dust slipped from her fingertips, touching the edges of the dark way.

There was something that was hunting her, prowling like liquid shadow that slipped through the edges of her vision. No matter how learned she was, how many secrets she knew, in the end she was still one of the Tatterfolk and the magic within her drew the hungry things of the world like a warm fire draws a traveler on a cold night.

Tonight, though, she walked the path that she laid, colored dust trailing behind her. The holiday would save her. When the thing came close enough to try and strike her she murmured words over the dust on her palm.

“The path turns away.”

With those words, by the time the dust fell to the ground  and the talons of the thing dug furrows in the earth, Marianna was gone.

A letter from Seanne of the Illuminarium

Hello Heroes from Nocturne,

I hope this missive finds you well. In Kryzenwold, the Festival of The Longest Night is quickly approaching. I hope that many of you will add to the important tales that are said to keep the wood’s haunts at bay. I’ve also read that it can be a night to remember why it is good to fear the dark which reminded me of an abandon Illuminarium Hall in the woods near Kryzen-licht. I believe this would be an excellent opportunity to get an artifact out of the defunct Illuminarium that you can use to help lessen the cost of getting information through the hall in Nocturne for a time. I, of course, understand if you’re not interested and would rather just pay the extra True Elements as this is a terribly dangerous mission. Either way, it’s a beautiful time in Kryzen-licht and an excellent chance to visit the Temple of Ever-Burning Font.

Oh, and well you are nearby, I hope to see you at the Raving Balladist. If you’ve never heard of it, it’s a real must-see. The Hall is the clever way Illuminary of Kryzenwold collect the stories of travelling Vogel’s and Lyrickers. I’ve never met a Lyricker that can resist the urge to pop in for a pint and a bite well spinning a good tale or two of their travels. Since it’s gained such popularity over the years, you’ll find stories from all sorts of folks there. I once met a bulking orc with tusks the size of an Umbrul that swung through simply because he heard a Khorosi had done it, and he “would not be out done by a cowering…” well the word he used next was a bit impolite, so I’ll leave it at that.

Well, I don’t wish to keep you all day.

Best Regards,

Seanne Weber

Of the First Order

Illuminary Keeper

The Song Her Mother Sang

A young skald sits at the edge of the fire. She holds, tentatively, her mother’s drum. Her fingers run around its edges: carefully,she warms the drum’s leather, which is brittle in the winter’s chill, with her own spit and sweat.

She thinks back on the stories her mother told her. As they huddled indoors, bracing against the deep winter snows, her mother taught the skald tales from centuries past. “Years and years ago,” her mother would murmur, “but still existing in the footsteps not yet tread.”

The skald, pulling her furs tightly around her broad shoulders, tries not to think back on the empty cave and the body. She tries not to think on the best thing to do with the remains of someone she loves. Loved. Loves.

And so, wrapping her fingers around the drum’s side, she begins to hum to herself. What can one do for a body that one cannot do for a spirit? And the spirit of her mother is in the old songs and stories.

The skald begins to intone, in a rich, slow chant, the song her mother sang. It does not rhyme, as some of the children’s poems do, but instead sprawls slowly in its own brutal lyricism.

Here begins the song her mother sang.

On the frigid plains of our lands

On the fresh snow walked by the spirits

I was hunting.

I was hunting over the ice fields, looking for the skinny hare and wild Ptarmigan.

I was hunting for my daughter and for my mother’s spirit.

As I was walking, the frozen earth creaking beneath my feet, I heard a screech.

Skreeeeethuck, skreeeethuck.

The sounds of a hungry animal, bellowing starvation as it breaks bones.

When I heard this sound, the evil that sleeps in all Beasts’ hearts swelled in my own.

Skreeeeethuck, skreeeeethuck.

The sound of feasting in famine.

Skreeeeethuck, skreeeeethuck.

The fox within me yelped and snarled.

The sound called to her even more deeply than it muttered to me.

Over these snows.

Over these icy fields of rock and waste.

Away from the huts and fires of my kin.

I bounded and howled.

I ran with the fleet lightness of the fox within me.

I barked with the gamboling pleasure of the free animal.

I ran until I reached the river.

The river along whose banks I had scattered the ashes of my father and my mother’s mother.

I stared into the waters of the river, and saw that they ran treacherously red.

Red with the blood of a Beast, and the call to violence that hunts the fox within me.

My hairs bristled, and I hummed a song of my mother’s sister.

Reflected in the water, I saw it.

White feathers, and silvery, daggerlike beak.

Eyes too intelligent for most birds.

Graaaaaak.

It called. A warning.

Graaaaak.

It sang. A welcome.

I looked to the banks of the river,

and saw that the White Crow of my mother’s mother’s stories was rooting around in the dirt.

Rooting around like the boar.

Rooting around like the dogs.

Rooting around like the corpse-eating animals.

“Beast of Famine!” I hissed, suddenly scared. “Eater of Ashes!”

For it was, the White Crow.

Blooded of the Prince of Beasts.

Bird that digs through the scattered dust of those no longer living.

Scavenger that devours the ashes.

Carrion beast that gorges itself on the spirits of those best left to the world of spirits.

Graaaaak.

It answered, inviting the fox within me to frenzy and feast.

The fox within me growled.

I would not fatten myself on the long dead fire of my own kin.

The fox within me shrieked.

“Run!” It barked. “Run!”

And I ran, though this beast wanted nothing of my living form.

It wanted only to capture the animal within.

I ran over snow.

Over ice.

Back to the huts and fires.

Blood running from the soles of my feet.

Blood running from the contours of my heels.

Blood leading through the snow fields, back to the place where we the living kept watch over the ashes of the dead.

I called to my kin, both those living and those dead.

“Khorosi!” I cried, “Light fires! Sing the songs of the living! Tell the tales of life! Do not let the White Crow feast on the ashes of those dead! Do not let it know that this is a place where the spirits are welcomed!”

And so we sang all day and all night.

To the crystal cold of winter, we spoke of life and birth.

We hid and protected the spirits, and told them, if only for a day and night, to pretend that they were not so dead.

And the White Crow flew over our encampment.

But it did not land.

I collapsed with exhaustion.

A secret laugh bubbled up with inside me.

And for years to come, on those longest and coldest of nights, we sang the songs of the living.

We sang then, and we sing now, so that the White Crow does not steal from us the power of our dead.

And even though I would not die a good death, I sang this story for my children’s children.

And even though I knew one of the Beasts would claim me, I taught them this tale.

And even though, in my dreams, I had seen the crimson red of evil water, I spoke these words.

For if my children’s children sing this song…

The White Crow will not land at the Red Fox’s Grave.

Here ends the song her mother sang.*

The skald finishes the song, and, slowly, begins to cry. Without her mother, what use is a song to keep out the darkest of nights?

She finishes the last beats of her mother’s song, and, into the center of the drum, whispers the closing taught to her by her mother’s mother.

“I sing these words to you, so that they may return to me on the lips of another.”

She will survive the night.

***

Meister Lyriker Benedikt sleeps lightly, her head folded over sheaves of unfinished reports. In her cloistered office, she dreams. The office is tidily stacked with books, tonics, and appointments; it hints only lightly of the deep and reaching dreams of the Meister Lyriker.

Kyrzenwold has been, until recently, unseasonably warm. The Meister Lyriker thought, at one point, that there wouldn’t be any snow for the festivities. For this reason, she today left the window open. On this same day, however, winter has finally arrived, and a sudden gust of snowy wind wakes her.

She sits upright immediately. She can’t tell if she has had a dream or a nightmare. In it, however, she heard songs of Old Khoros, sung by an orphaned skald and ruddy fox. In it, she saw the figure of the White Crow, its beak gritty with ash and dust.

A knock comes from the doorway. With Meister Lyriker Benedikt’s curt welcome, a young Lyriker shuffles in.

“Meister Lyriker,” he says shyly, “Meister Vogel Edselhardt reports that a strange creature has been sighted in the Woods.”

She narrows her eyes, and straightens the cuffs of her blouse. “Don’t tell me,” she replies with a bit too much acidity, “a giant crow of singular melanistic quality.”

“Um,” the Lyriker stammers, “a rather large white crow, Meister.”

She exhales sharply.

From outside the window, a chorus of unfamiliar crows hollers and shrieks. Their voices, raging and hungry, confirm that the Blooded of the Wyrlok have returned to the Woods.


 

*Out of Game Note: The poem presented above is influenced by the epic poetry style of several different historical and contemporary circumpolar Indigenous groups.

SNOW for Revel

Hello All!

General update/expectation for snow. There will be snow and ice at site, so everyone will need to be extra cautious and wear the proper foot wear.

We would appreciate if you try and be parked farther up the road, since we will sometimes be using the road to walk from Roskin to the Tavern/main town area. Due to weather this may not be possible, so we’ll just have to ignore them. However, it is difficult with snow to get “off” the road so please just be extra mindful of being as far over as you reasonably can. If you need help knowing where to park, just ask.

The site is general good about cleaning up pathways and access to heated spaces (of which we have a good number); however, there are non-heated areas/access that we need to have. This is where you come in.

We would like anyone able to bring a shovel just in case to do so. If you do please tell us (by us I don’t mean Rob, he won’t remember and is busy doing other things) at monster camp with shovel in hand and ready to go help. We will direct you to the necessary areas. This will result in setup CP as well as a bonus amount.

If you are staying in a non-heated cabin (because you are a polar bear or a brave brave soul),  you will (possibly) have to shovel your way in before putting your stuff down. Please tell us (again not Rob) both at site as soon as you can, and in your PEL.

Anyone (shovel or not) can arrive as early as 2pm. Most of staff will be there between 4-6 though, so don’t be surprised if you can’t find us at that time.

Thank you,

Madrigal 3 Staff