A Dream of the Pale

The Keeper of Sorrows considered all of the natural components he had gathered and set them down in a deliberate spiral pattern. He took deep breaths to clear his mind. It was not easy at this time of year. As the power of the Foul rose with the approach of the Harrowing, he felt the pain of all of the Sorrowhaunts in his wood, even this far outside that forlorn place.

The Keeper let those thoughts drift away from him and concentrated on the task at hand. He ignored the cool night air, the sparking stars above him, and the flames flickering at his side. He let his voice reach into the Pale, so that all the Pale spirits could hear him. As he did so, he let the cards fall as they may; each image revealed building the power of his voice. An ancient scroll of calling faded and crumbled as he called upon its magic.

The trees and rocks and even the earth heard him. He could feel them awaken, even if only briefly, and sigh at his call. The wind answered him, rustling the remaining leaves in the trees above him. He called again and waited. The stars moved slowly across the night sky.

When the darkness of the night seemed deepest, his answer came. The flames faltered and went out. Voices, only whispers, could be heard from the darkness. He could see eyes watching him. Those eyes were not human.

“Greetings, child of the Gifted.” one voice whispered to him. “Why have you called out to the Elder Tree? What do you wish?”

The Keeper of Sorrows carefully considered his words. “I have been approached by Druids, Gifted and empowered, who seek the council and wisdom of the Elder Tree. I agreed to call to it, to attract its attention on their behalf. Mine is a path of sacrifice, like those before me, and I have that right.”

The eyes looked about, and whispers in the darkness contemplated and discussed his request.

“The Gifted children have their own teachers; those with Virtue and Hubris are too volatile; too quick to interpret answers and too impatient to understand the whispers of the leaves. You know this. It is why the ancient pacts separated the Gifted teachers from the whispers of the trees. So that the Gifted would not misinterpret the dreams of the Elder Tree, and so the Elder Tree would not reveal dreams to the Gifted that they would not be ready to understand.”

Figures in the dark nodded, and regarded each other.

Another voice continued where the first left off. “The ancient pact is clear. Do not bring the Hubris of the Gifted to the boughs and roots and leaves of the Elder Tree, where ever it might manifest. That is why only we can find its boughs. Because we cannot bear Hubris.”

“Unless the Gifted teach to us,” the third voice clarified.

The Keeper of Sorrows waited to be sure they wished  him to speak. He nodded sagely before continuing. “The ancient pacts were set to last until the ancient wounds of the world were healed, or until the world was threatened anew. The Sorrowhaunts have reason to believe that both are true. They believe it is time for the Pale to once again hear the whispers of the trees, even if that means seeing the dreams of the Elder Tree.”

This time there were no whispers. The figures did not regard each other, nor could any whispers be heard. They simply waited. Time passed.

“Your sacrifice gives you the right to call on the Elder Tree. We shall see if they are ready. We shall see if these Gifted children can set aside their Hubris and fully embrace the Pale.”

Another voice continued. “Even now, spirits more ancient that you and your line awaken. They feel the roots of the Elder Tree, they gaze up into its boughs, and they contemplate each leaf they see. It is vast, yet they hear them, hear them all. The Elder Tree calls them back to the waking world. Expect the first on the first night of the Harrowing. Tell the Gifted to set aside their Hubris and watch for these visitations starting that first night when the Foul shadows the world.”

A third voice concluded. “The spirits will reveal a path; perhaps it will lead away from Hubris, perhaps it will lead towards understanding. It will be the purpose of the Gifted Races that lead them. Each of the Gifted will in turn be as a root, a bough, a leaf.”

Long moments of silence passed before the Keeper of Sorrows bowed. “I will send my dreams forth so they know we have spoken.” When he looked up the spirits were gone.

The Harrowing 3019

The Harrowing
3019

(Part One)

When summer’s warmth is left behind
And winter’s threat is not so kind
The darkest time in all the year
Falls after harvest fields are clear
When Harrowing Nights arrive

These nights the Foul doth cloak the Earth
Each year return, a dark rebirth
And those that serve will drink and feast
What meal, not fit for man nor beast?
Best shunned by those alive

And though the living face this dread
The greater threat is to the dead
The Foul does claw each resting place
Each corpse thus touched the living face
Each grave this night a threat

The Foul brings with it bitter spite
Undead grow stronger Harrowed Night
Beware the dead, those touched by Foul
The ghasts and haunts these nights do prowl
The dead must pay their debt

With undead strong and ghouls about
Too strong, the Foul, to be locked out
No sanctuary this night remains
To bring folk rest nor ease their pains
No safe place will protect

In ancient times the House of Weald
Brought magicks strong in woods and field
To circles full of leering faces
That grew outside in darkest places
No soul would they neglect

Out of Game
(Part One)

The Harrowing Nights last from Friday until dawn on Sunday.

During the Harrowing Nights, the typical sanctuaries are ruined. Players cannot take long rests in their hearths, or in the tavern, or even in their holy places as normal. In most of the lands, people lock themselves away. Around Nocturne, however, mysterious circles of Jack O’ Lanterns are said appear. Players may take long rests at these circles, exposed to those that might attack them. Those resting at a circle take all the power of one of the Jack O’ Lanterns while they rest. That is to say, if someone is already using a Jack o’ Lantern to rest you cannot use it until they are done. The circles start out small, with few Jack o’ Lanterns. Players can bolster the power of these circles, however. If you bring you own Jack O’ Lantern and place it at one of the circles, and keep it lit at night, the circles grow in power. More players can rest at one time. In addition, it is rumored that circles bolstered with more Jack o’ Lanterns can contribute more power to those that might use them to aid travelers, and perhaps other boons can be drawn from circles that grow in number if the Jack o’ Lanterns are carved with care or skill.

The Harrowing
Year 3019

(Part Two)

At Harrowing Time the earth is churned
The undead claw to freedoms earned
Though corpses lurch and bones do rise
Worse still the ghosts with seeking eyes
That do not find remains

These spectral dead are stronger still
With anger comes the urge to kill
When Malediction feeds despair
These ghosts control each soul they tear
Each spirit it profanes

Out of Game
(Part Two)

Not only does the Foul make undead more powerful, but some powerful spectral undead tainted with Malediction become particularly insidious. Any of the Gifted that are inflicted with the Foul – “Inflict Harrowed Trait” – are drawn into the Gloaming, and a corrupt spirit takes their place in the waking world to destroy any living or Gifted beings it finds.

Players who are non-combat or have some other medical reason to have a special combat status are immune to this effect.

This corrupt spirit remaining loses all abilities, armor and traits of the player character. Boons are suppressed. It is only a spectral mockery of the Gifted character it has stolen from the living. It – and when we say it we really mean *you* if you are affected – has only three Vitality, has the Undead and Malediction traits, and will strike uncalled with whatever weapons it carries or it can find.

Usually your spirit will glow with corruption during this time. You will put on a necklace with a soft light to indicate you are a corrupted spirit. Some particularly cunning spirits and some powerful areas might suppress this light to confuse the Gifted Races. Fortunately, corrupted spirits do not speak or respond in an intelligible manner; their speech is limited to dark whispering of their terrible dreams.

This effect, if not permanent, lasts until the spirit is defeated. When defeated the spirit falls down and 10 seconds later the player character returns in its place with whatever Vitality and Armor they had when they were inflicted. If they fell down unstable then they are stable when they reappear.

As bad as that is, there are corrupted areas of the Foul that can be much worse. If you are permanently inflicted by the Harrowing – “Permanent Inflict Harrowed Trait” – the effect will not end when you fall. Instead the affect will last until you receive a “Cure Harrowed trait” effect. If you are taken down then after ten seconds you will rise as a spirit and slink off into some dark place, only to slowly reform and come forth again to slay the living. You will try to reform far from the living, and if you are forced to reform closer to those who are not corrupted your dark whispers or soft cries of anguish should be used to want that soon you will active once more.

This means that heroes that venture into areas most heavily polluted by the Foul could suddenly find their allies ripped away from them and find they are fighting for their lives, out-numbered, and facing death in the form of the corrupted visages of the very people that, minutes before, were sworn to protect them.

Undying, Demonbound, and Grotesque player characters are particularly susceptible to these effects, but this corruption of the Foul can strike anyone.

In game, during the Harrowing Nights a character can be corrupted against their will. A player, however, can make the out of game decision to die rather than be inflicted by this corruption. This is not an in-game decision, but an out of game decision if they will not have fun with this. Players who have issue with this effect should pay attention to characters who are gathering them for adventures as the “hook” will generally warn players if this effect will be wide spread or inflict some portion of those going into the night to face the terrors found therein.

To summarize:
“Inflict Harrowed trait” means you become a corrupted spirit once.

When you are dropped, you will be a spirit for 10 seconds and then you will become your character again in whatever state you left. If you were unstable you are instead stable.

“Permanent Inflict Harrowed trait” means you become a corrupted spirit until you receive a “Cure Harrowed trait” effect, and each time you are destroyed you will, after ten seconds, reform and “recycle” in some dark place and attack again.

If you go to reform, try to be in some dark place away from the players. If you must form near active players, take 10 seconds and use whispering and soft cries of anguish to warn them you are reforming.

If the attack is delivered as a Gesture then you will turn to a non-combat spirit first, walk out to the horrible thing inflicting you before you become combat active, and turn into a combat active corrupted spirit only when you are near the one calling to you and you are no longer in the middle of the ranks of your one time friends who would otherwise beat you into submission before you took two steps.

As a corrupted spirit:
~ All armor, abilities, skills, and boons are suppressed. Your actual body is trapped deep in the Gloaming.
~ You have 3 Vitality points.
~ You have the traits Undead and Malediction.
~ You have the ability to fight with whatever weapons you can find.
~ There will sometimes be extra weapons in the area you might be directed to if you have none.

The Harrowing
Year 3019

(Part Three)

In these dark times when blood is spilled
The Foul’s dark hate is never filled
It gnaws at flesh and eats at life
And claims all souls who fall from strife
Those downed have fragile fates

If battle comes when darkness falls
Let healers heed the battle calls
Each wounded friend in dire need
For allies fall and always bleed
Too slow, the Reaper waits

Out of Game
(Part Three)

During the Harrowing, Malediction weakens all living and Gifted things. Players who fall from damage always fall unstable, even if they fall from uncalled damage. Whenever someone falls from damage or takes damage when they have no Vitality they are unstable from the damage. Characters can be Stabilized normally, but further damage will make them become unstable.

The only exception is unstable characters who are inflicted by the Foul and fight for a time as a corrupted spirit will, when they return as their character, be stable.

The Harrowing
Year 3019

(Part Four)

Amidst the ancient towers tall
Before the Shadow took them all
With bones disturbed and blood spilled free
Were found signs of necromancy
Black magic raised the dead

Macabre murders ‘neath the moon
With Foul’s dark night approaching soon
Investigators gather clues
From witnesses the guard reviews
Transcripts of what was said

The trail is laid to noble hall
Brought forth in chains the lord stands tall
Refusing to admit his guilt
Despite the clues and blood thus spilt
Sentenced to lose his head

Corruption soaked into his grave
Though laid to rest, would not behave
His cup of rage which never fills
The Harrowing is when he kills
His revenant brings dread

Prereg for November Event

Hello everyone.

The November event is fast approaching.  Here’s the list of PCs who have preregged for the event.  Please check to make sure your name is on the list if you have preregged, and bug your friends if you see their names are missing.

Thanks, and see you all in a few weeks!
JJ

Character Name Team/Housing Group
Abraham Mad House
Adelaide Parliament
Adeon Misfit Menagerie
Almerrick Ruckerdemalion
Altana Free Society
Antheia Coven
Arianna Windward
Avalon Parliament
Azari
Azrin
Balefire Seven Sisters
Balmonious Bard Fang, Horn, and Poppy
Blacksun Mad House
Bridget Mad House
Brook Misfit Menagerie
Calavacte Parliament
Ceryn Cultural Exchange
Charcoal Mad House
Charis Cultural Exchange
Chelsea Misfit Menagerie
Cor’delia Windward
Coral Coven
Coto Misfit Menagerie
Dagna Free Society
Delilah Cultural Exchange
Desmond Fate’s Chosen
Dorian
Drifter
Elentia Parliament
Eliza Mad House
Elli Misfit Menagerie
Ellion Unbroken Shield
Ellis Windward
Ephraim Parliament
Eredin Free Society
Fenrick Unbroken Shield
Flint
Florian Parliament
Genevieve Unbroken Shield
Gruul Cultural Exchange
Gwyon Coven
Hart Coven
Henry House Caraidean
Hludana Fate’s Chosen
Holly Unbroken Shield
Iccauos Unbroken Shield
Ignoratio Fang, Horn, and Poppy
Inez Fate’s Chosen
Io Misfits/Silverblades
Jacoby Coven
Jerikho Free Society
Jerrin Windward
Jonathan Brandrkind
Kagg Free society
Kas Fate’s Chosen
Kelkimo Wilderforge
Kiroan Ruckerdemalion
Kismet Windward
Kizito Cultural Exchange
Konstanze
Kurt
Lexi Seven Sisters
Loredana Windward
Lucinda Misfits/Silverblades
Luxe Parliament
Malakai Fang, Horn, and Poppy
Marcellus Windward
Marika Misfits/Silverblades
Merryn (new char) Misfit Menagerie
Metal Pig Misfit Menagerie
Murdoc Unbroken Shield
Nahdir
Nev Windward
Nezzetta
Nico
Nobody Unbroken Shield
Ophelia Parliament
Pages Windward
Rainiere Windward
Rasvim Misfit Menagerie
Rhiannon Fang, Horn, and Poppy
Rue Unbroken Shield
Rydan
Sam Parliament
Sitara
Skeek
Skjoldr Iron Forge
Snickers Wilderforge
Starling
Sunrise Brandrkind
Syrus Cultural Exchange
Tempest Misfit Menagerie
Tharion Wilderforge
Thrymyr
Tris Windward
Trist Parliament
Viera Parliament
Warden Cultural Exchange
Whaley
Zalo Unbroken Shield

Prereg for September Event

Hey everyone!

It’s that time of year, if you’re planning on coming to the September event, please prereg so that we can make plans!

If you’re on the list, please check and make sure that your friends are also on the list and if they aren’t and should be, bug them to prereg, too.

Thanks,

JJ

 

Character Name Team/Housing Group
Abraham Mad House
Adelaide Parliament
Almerrick Ruckerdemalion
Altana Free Society
Amity Misfit Menagerie
Arianna Windward
Avalon Parliament
Balefire
Bastia Weatherby Estate
Belladona Unbroken Shield
Blacksun Mad House
Bridget Mad House
Brook Misfit Menagerie
Bunny Mad House
Cairn (new char) Wilderforge
Calavacte Parliament
Ceryn Cultural Exchange
Charis Cultural Exchange
Chelsea Misfit Menagerie
Cor’delia Windward
Coral Coven
Corsair (new char) Group 3
Corso Windward
Coto Misfit Menagerie
Dagna Free Society
Davorin SilverBlades
Delilah Cultural Exchange
Desmond (new char)
Dimentio Windward
Elentia Parliament
Eliza Mad House
Elli
Ellion Unbroken Shield
Ellis Windward
Emrys Wilderforge
Ephraim Parliament
Flint
Florian Parliament
Fox Wilderforge
Grimvargr (new char) Group 3
Gruul Cultural Exchange
Gunther Fang, Horn, and Poppy
Gwyon Coven
Hart Coven
Holly Unbroken Shield
Icoran Parliament
Ignoratio Fang, Horn, and Poppy
Inez (new char)
Io Silverblades/misfits
Jacoby Coven
Jade Cultural Exchange
Jerikho Free Society
Jerrin Windward
Jonathan Brandrkind
Kagg Free Society
Kemal (new char) Group 3
Kiroan Ruckerdemalion
Kismet Windward
Kizito Cultural Exchange
Konstanze
Kurt
Kyrie (new char)
Kythera Free Society
Lexi Seven Sisters
Loredana Windward
Lucinda Misfits/Silverblades
Luxe Parliament
Lynn (new char)
Malakai Fang, Horn, and Poppy
Marcellus Windward
Marika SilverBlades
Metal Pig Misfit Menagerie
Morrigan (new char) Group 3
Murdoc Unbroken Shield
Nahdir
Nev Windward
Nico
Nobody Unbroken Shield
Ophelia Parliament
Osric
Pages Windward
Rainiere Windward
Rasvim Misfit Menagerie
Rue Unbroken Sheild
Rydan
Sam Parliament
Sigurd Iron Wrought
Silas (new char) Weatherby Estate
Sitara
Skeek
Skjoldr Iron Wrought
Snickers Wilderforge
Starling
Sunrise Brandrkind
Syrus Cultural Exchange
Talos Cultural Exchange
Tempest Misfits or Parliament
Tharion Wilderforge
The Warden Cultural Exchange
Thistle Group 2
Thranaq Iron Wrought
Thrymyr
Tris Windward
Vic (new char)
Viera Parliament
Vincenzo (new char) Weatherby Estate
Whaley
Zalo Unbroken Shield

Prereg for June event

Hi everyone.

I know we just finished the last event, but the next one is coming up fast.  If you know you’re going to be there, please prereg!  Here’s the current list:

Character Name Team/Housing Group
Adelaide Parliament
Almara (new char)
Altana Free Society
Amity Misfit Menagerie
Antheia Coven
Arianna Windward
Bastia Windward
Bishop (new char) Ace of Spades
Blacksun Mad House
Brandt Free Society
Brook Misfit Menagerie
Calavacte Parliament
Caspian (new char) Ace of Spades
Ceryn Society for Cultural Exchange
Charcoal Mad House
Charis Society for Cultural Exchange
Chelsea Misfit Menagerie
Conchobhar
Cor’delia Windward
Coral Coven
Corso Windward
Coto Misfit Menagerie
Dagna Free Society
Davorin Silverblades
Delilah Society for Cultural Exchange
Dimentio Windward
Dorian
Drifter
Elentia Parliament
Eliza Free Society
Elli Misfit Menagerie
Ellion Unbroken Shield
Ellis Windward
Emrys Wilderforge
Ephraim Parliament
Eredin Free Society
Fenrick Unbroken Shield
Flint
Florian Parliament
Gruul Society for Cultural Exchange
Gwyon Coven
Harper Fang, Horn, and Poppy
Hart Coven
Holly Unbroken Shield
Icoran (new char) Parliament
Ignoratio Fang, Horn, and Poppy
Io Silverblades/Misfits
Jade Lost Sisters
Jerikho Free Society
Jerrin Windward
Jonathan Brandrkind
Kagg Free Society
Kalira (new char) Ace of Spades
Kelkimo Wilderforge
Kiroan Ruckerdemalion
Kizito Society for Cultural Exchange
Konstanze Unbroken Shield
Kurt
Kythera Free Society
Lexi Seven Sisters
Loredana Windward
Lucinda Silverblades
Luxe Parliament
Lysander (new char) Ace of Spades
Maebh
Malakai Fang, Horn, and Poppy
Marcellus Windward
Marcus (new char) Ace of Spades
Marika Silverblades
Metal Pig Misfit Menagerie
Murdoc Unbroken Shield
Nahdir
Nev Windward
NEW CHAR (Jordan) Ace of Spades
Nico
Ophelia Parliament
Pages Windward
Pan Parliament
Persie Parliament
Pirouette Society for Cultural Exchange
Quazi
Rasvim Misfit Menagerie
Redbone (new char) Ace of Spades
Rook (new char) Ace of Spades
Rue Unbroken Shield
Rydan
Sitara
Skeek Misfit Menagerie
Skjoldr Iron Forge
Starling Iron Wrought
Sunrise Brandrkind
Syn Silverblades
Syrus Society for Cultural Exchange
Tails (new char) Ace of Spades
Talos Society for Cultural Exchange
Tempest Misfit Menagerie
Tharion Wilderforge
The Fox Wilderforge
The Warden Society for Cultural Exchange
Thrymyr Silverblades
Tristram Parliament
Uttwick Mad House
Viera Parliament
Whaley
Zalo Unbroken Shield

 

Prereg for April Event

Hi everyone!

We’re entering our prep cycle for the next event.  If you could make sure you and your friends have preregged for the event so we can make plans, would be much appreciated.

Thanks!

JJ

Character Name Team/Housing Group
Abraham Mad House
Adelaide Parliament
Adelaide R
Altana (new char) Free Society
Amity Misfit Menagerie
Antheia
Ariana Windward
Avalon Parliament
Avi Misfit Menagerie
Balmonious Bard Fang, Horn, and Poppy
Bastia (new char) Windward
Blacksun Mad House
Bridget Mad House
Bunny Mad House
Cadeon
Calavacte Parliament
Calla (new char) The Lost Sisters
Ceryn Society for Cultural Exchange
Charis (new char) Society for Cultural Exchange
Chelsea Misfit Menagerie
Conchobhar
Cor’delia Windward
Coral Coven
Corso Windward
Coto Misfit Menagerie
Credo Mad House
Dagna Free Society
Delilah Society for Cultural Exchange
Dimentio Windward
Dizzy
Dorian Misfit Menagerie
Elentia Parliament
Eliza Mad House
Elli Misfit Menagerie
Ellion Unbroken Shield
Ellis Windward
Emyrs Wilderforge
Ephraim Parliament
Eredin Free Society
Flint (new char)
Florian Parliament
Gruul Society for Cultural Exchange
Gunther Fang, Horn, and Poppy
Gwendolyn Fang, Horn, and Poppy
Gwyon Coven
Harper Fang, Horn, and Poppy
Hart Coven
Hludana Fate’s Chosen
Holly Unbroken Shield
Ignoratio Fang, Horn, and Poppy
Io Silver blades/misfits
Jade (new char) The Lost Sisters
Jerikho Free Society
Jerrin Windward
Jonathan Brandrkind
Kagg Free Society
Kas Fate’s Chosen
Kel Wilderforge
Kelkimo Wilderforge
Kiroan Ruckerdemalion
Kismet Windward
Kizito (new char) Society for Cultural Exchange
Konstanze Unbroken Shield
Kurt
Kythera Free Society
Lady Charcoal Mad House
Lexi Seven Sisters
Loredana Windward
Lucinda Silver Blades
Luxe Parliament
Malachai Fang, Horn, and Poppy
Malorie Mad House
Marcellus Windward
Marika Silver Blades
Marteen Fate’s Chosen
Murdoc Unbroken Shield
Nahdir
Nev Windward
NEW CHAR (Mace) Wilderforge
Nico
Ophelia Parliament
Osric Misfit Menagerie
Pages Windward
Pan Silverblades
Persie Silverblades
Pirouette Society for Cultural Exchange
Quazi
Rainiere Windward
Rasvim Misfit Menagerie
Rhiannon Fang, Horn, and Poppy
Rue Unbroken Shield
Rydan
Sam Parliament
Sigurd
Sitara
Skjoldr Iron Wrought
Snickers Wilderforge
Starling
Steele (new char)
Sunrise Brandrkind
Syn SilverBlades
Syrus Society for Cultural Exchange
Talos Society for Cultural Exchange
Tempest Misfit Menagerie
Tharion Wilderforge
Thrymyr Silver Blades
Torden Mad House
Tris Windward
Uttwick Mad House
Valfred Fate’s Chosen
Viera Parliament
Warden (new char) Society for Cultural Exchange
Whaley
Zalo Unbroken Shield

Winter Revel Teaser

The Knight Vigilant of the Knights of Winter stepped over the frozen ground, his footfalls making crunching sounds as he walked past broken armor pieces and a few discarded weapons. Signs of fighting and warfare littered the area. The Knight Vigilant called up one of the surviving knights.

“This is the battlefield?”

The knight nodded as she pulled her cloak against the wind. “Yes, milord. We were making our way north to investigate the glacier when this figure, armored in black scales, came down upon us with a contingent of Gorevok. His eyes, milord, his eyes mesmerized the knights and his very blood was poison.” The knight clenched her fist in anger. “I… returned from the Gate, as did most of the knights, but Sir Tremivar suffered his final passing.”

The Knight Vigilant, David Forlost, shielded his eyes from the sun sitting low in the sky and gazed northward. It was disconcerting that the horizon which he had gazed at for so many years had changed. It loomed closer now, the towering glacier edging further and further south.

A senior knight, a grizzled and experienced warrior named Sir Hauste, replied. “Our reports have confirmed that it was someone or thing called the Basilisk Knight. I do not know what manner of being this thing is, or why the Gorevok have come to serve it.”

Sir David frowned. “Have the Frostrime learned of this lost battle?”

Sir Hauste responded. “We do not know. It is possible that a scout witnessed the event. If so, this sign of weakness could rile them up. Embolden them.”

Sir David thought on it. “We still do not know why the Frostrime failed to appear at the feast. That was before this battle occurred. We have heard nothing but silence from them. And now this. Could they be working with this enemy?”

“Perhaps,” replied Hauste, “but it is unlike them to allow others to fight their battles. I would think, if they had declared war, that we would know it.”

“And our missives from the Snowcrown have not been answered.” David spoke out loud, more to himself than to his knights. “With the frequency of the Gorevok attacks and the increased elemental activity, if the Frostrime come forth as a battle host we could lose the Spire. Where could we call for help, Hauste?”

“Hmmm. Well, milord, certainly not Morgrave. The dead of winter is the worse time for them, outside the Harrowing of course. The dead don’t eat and don’t need warmth.”

David nodded.

“Blacktallow has its own problems. We had thought that once the new Queen secured her throne and consolidated her power that she would be a strong ally. But the Winter King knows she isn’t quite right after all of that, and the hauntings have all of those nobles on edge.

And do we really want to call on Khoros from a position of weakness?”

“This Basilisk Knight, have any others fought against him?” asked David.

“Yes, milord, tales have spread that this Nocturne… outpost has driven him off their battlefield in open warfare. There are folk from this land that fight there.”

David gazed at the looming glacier, and at the signs of battle around him.

“Send a request for aid and council to that place for any who will provide it. We will host them and feed any who come to help. If they have defeated this Basilisk Knight before then perhaps it will be reluctant to continue its attacks if they are in the northern fort. It might also serve us well to send diplomats to the Frostrime and the Snowcrown who are not our Knights, lest we antagonize our truce and agreements with them.”

As Sir Hauste set his mind to the tasks required of him, Sir David took one last look at the glacier and called his contingent back south before the night brought the storms and the dangers therein.

Prereg for the Revel

Hi all.

Here’s the current prereg list for the revel (last updated 20Dec18).  For this one, I’m ordering it by prereg order (rather than character name), since that matters for issues of heated housing.  (As a note, we’re not out of heated housing spaces yet, but we’re getting close.)

This event, more than others, if you find out that you can’t go for some reason, please let me know ASAP, since it may affect someone else’s ability to get in to heated housing.

Thanks!

JJ

 

NOTE:  We’ve filled all the beds within the heated buildings.  The people listed at the bottom with a star in the heated column are currently wait-listed for that.  We usually get through some of the wait list, how much varies by year, but if there is a star next to your name, you should plan on having to sleep in unheated (but with electricity) cabins.  If there’s a question mark next to your name, that means you didn’t indicate a heating preference, but again, should plan on unheated sleeping.

Order Character Name Team/Housing Group Heated?
1 Rasvim Silver Blades/Misfits 1
2 Tris Windward 1
3 Zalo Unbroken Shield 1
4 Marika Silver Blades/Misfits 1
5 Delilah 1
6 Syn Silver Blades/Misfits 1
7 Ceryn 1
8 Corso Windward 1
9 Nahdir 1
10 Dagna Free Society 1
11 Rue Unbroken Shield 1
12 Harper Fang, Horn, and Poppy 1
13 Calavacte Parliament 1
14 Coral Coven 1
15 Holly Unbroken Shield 1
16 Gunther 1
17 Nezzetta 1
18 Elentia Parliament 1
19 Arianna Windward 1
20 Eirikur 1
21 Chelsea Silver Blades/Misfits 1
22 Antheia 1
23 Murdoc Unbroken Shield 1
24 Rydan Heathen’s Faith 1
25 Ellis Windward 1
26 Loredana Windward 1
27 Ignoratio Fang, Horn, and Poppy 1
28 Blacksun Mad House 1
29 Gwyon Coven 1
30 Thrymyr Silver Blades/Misfits
31 Starling 1
32 Lady Charcoal Mad House 1
33 Sitara Heathen’s Faith 1
34 Nev Windward 1
35 Osric 1
36 Elli Silver Blades/Misfits 1
37 Malakai Fang, Horn, and Poppy 1
38 Credo Mad House
39 Skeek Silver Blades/Misfits
40 Fenrick Unbroken Shield 1
41 Kismet Windward 1
42 Avalon Parliament 1
43 Hart Coven 1
44 Zephyr Windward 1
45 Syrus 1
46 Rhiannon Fang, Horn, and Poppy 1
47 Luxe Parliament 1
48 Lucinda Silver Blades/Misfits 1
49 Ephraim Parliament 1
50 Sifjar Iron Wrought 1
51 Davorin Silver Blades/Misfits 1
52 Maebh 1
53 Adelaide
54 Jerikho Free Society 1
55 Persie Silver Blades/Misfits 1
56 Eliza 1
57 Kythera Free Society 1
58 Kagg Free Society 1
59 Skjoldr Iron Wrought 1
60 Balmonious Bard Fang, Horn, and Poppy 1
61 Hludana Fate’s Chosen 1
62 Kas Fate’s Chosen 1
63 Amity Silver Blades/Misfits 1
64 Valfred Fate’s Chosen 1
65 Bunny Mad House 1
66 Nico 1
67 Marteen Fate’s Chosen 1
68 Pirouette 1
69 Talos 1*
70 Florian
71 Kelkimo Wilderforge
72 Emrys Wilderforge
73 Gruul 1*
74 Peri 1*
75 Bridget Mad House
76 Abraham
77 Uttwick Gr’mak ?
78 Torden Gr’mak ?
79 Ultuar Free Society 1*
80 Lexi ?
81 Quazi
82 Io Misfit Menagerie ?
83 Dizzy 1*
84 Sunrise 1*
85 Kourash Free Society 1*
86 Viera Parliament 1*

The Harrowing

This text has begun to appear around the area of Nocturne. Some have heard it from spirits while doing seances. Some have dreamt of strange entities whispering the words to them. Others have seen ghostly text appear on documents they are writing late at night, only to have it fade away with the dawn. Some have even waken from a restless sleep, finding the text written on parchment in their own hand.

The Harrowing of the Foul

When summer’s warmth is left behind

And winter’s threat is not so kind

The darkest time in all the year

Falls after harvest fields are clear

When the Harrowing times arrive

The time the Foul does cloak the Earth

Each year, these nights, its dark rebirth

And those that serve will drink and feast

What meal, not fit for man nor beast?

Best shunned by those alive

And though the living face this dread

The greater threat is to the dead

The Foul does claw each resting place

To stave off torment that they face

Each grave this night a threat

The Foul brings with it bitter spite

Undead grow stronger Thirteenth Night

Beware the dead, those touched by Foul

The ghasts and haunt these nights do prowl

The dead must pay their debt

With undead strong and ghouls about

Too strong, the Foul, to be locked out

No sanctuary this night remains

To bring folk rest nor ease their pains

No safe place will protect

In ancient times the House of Weald

Brought magicks strong in woods and field

To circles full of leering faces

That grew outside in darkest places

No soul would they neglect

In these dark times when blood is spilled

The Foul’s dark hate is never filled

It gnaws at flesh and eats at life

And claims all souls who fall from strife

Those downed have fragile fates

If battle comes when darkness falls

Let healers heed the battle calls

Each wounded friend in dire need

For allies fall and always bleed

Too slow, the Reaper waits

At Harrowing Time the earth is churned

The undead claw to freedoms earned

Though corpses lurch and bones do rise

Worse still the ghosts with seeking eyes

That do not find remains

These spectral dead are stronger still

With anger comes the urge to kill

When Malediction feeds despair

These ghosts possess each soul they tear

Each spirit it profanes

With living spirit ripped away

The haunting ghost comes forth to stay

Where once stood ally stout and true

The hungry ghost will seek its due

Until the Harrowing wanes

Out of Game

The Harrowing Nights last from Friday until dawn on Sunday.

  • During the Harrowing Nights, the typical sanctuaries are ruined. Players cannot take long rests in their hearths, or in the tavern, or even in their holy places as normal. In most of the lands, people lock themselves away. Around Nocturne, however, mysterious circles of Jack O’ Lanterns are said appear. Players may take long rests at these circles, exposed to those that might attack them. Those resting at a circle take all the power of one of the Jack O’ Lanterns while they rest. That is to say, if someone is already using a Jack o’ Lantern to rest you cannot use it until they are done. The circles start out small, with few Jack o’ Lanterns. Players can bolster the power of these circles, however. If you bring you own Jack O’ Lantern and place it at one of the circles, and keep it lit at night, the circles grow in power. More players can rest at one time. In addition, it is rumored that circles bolstered with more Jack o’ Lanterns can contribute more power to those that might use them to aid travelers, and perhaps other boons can be drawn from circles that grow in number if the Jack o’ Lanterns are carved with care or skill.
  • During the Harrowing, Malediction weakens all living and Gifted things. Players who fall from damage always fall unstable, even if they fall from uncalled damage. Whenever someone falls from damage or takes damage when they have no Vitality they are unstable from the damage. Characters can be Stabilized normally, but further damage will make them become unstable.
  • During the Harrowing, undead are more powerful and can be more resistant to some effects, particularly Death effect.
  • Vampyr Undying gain an additional Void during the Harrowing. Unfortunately, feeding is almost impossible during the Harrowing without exposing oneself to Malediction. In game, Vampyr Undying can feel the Foul in the air around them during this time and avoid feeding during the Harrowing of the Foul.
  • During the Harrowing, any of the Gifted that are inflicted by the Foul with a Haunting – “Inflict Harrowed Trait” – are drawn into the Gloaming, and a corrupt spirit takes their place in the waking world to destroy any Gifted beings it finds.
    As a corrupt spirit, you lose all abilities, armor and traits of your player character. Boons are suppressed. You become a spectral mockery of your Gifted character. You have only three Vitality, have the Undead, Malediction, and Harrowed traits, and will strike uncalled with whatever weapons you carry.Corrupted spirits do not speak or respond in a intelligible manner; their speech is limited to dark whispering of their terrible dreams, or soft cries of anguish. It should be obvious to any player who tries to communicate with you that something, by your whispers, is very wrong.

    This effect lasts until you are defeated or cured – “Cure Harrowed Trait.” If defeated you fall down and 10 seconds later your player character returns with whatever Vitality and Armor you had when you were inflicted. If you fell down unstable then you are stable when you reappear; this is an exception to always falling unstable rule of the Harrowing.

    As bad as that is, there are corrupted areas of the Foul that can be much worse. If you are permanently inflicted by the Foul – “Permanent Inflict Harrowed Trait” – the effect will not end when you fall. Instead the effect will last until you receive a “Cure Harrowed trait” effect. If you are taken down then after ten seconds you will rise as a spirit and slink off into some dark place, only to slowly reform and come forth again to slay the living. You will try to reform just out of sight from the living; if you are forced by the area to reform within sight of those who are not corrupted your dark whispers or soft cries of anguish should be used to warn others that soon you will active once more.

    If the attack is delivered as a Gesture or By My Voice attack then you will turn to a non-combat spirit first, walk out to the horrible thing inflicting you, and then become combat active – when you are no longer in the middle of the ranks of your one time friends who would otherwise beat you into submission before you took two steps.

    Undying, Demonbound, and Grotesque player characters are particularly susceptible to these effects, but this corruption of the Foul can strike anyone.

    Other Details:
    ~
    Sometimes your spirit will glow with corruption during this time. You will put on a necklace with a soft light to indicate you are a corrupted spirit. This glow does not always occur.

    ~ It would be helpful to us if players who don’t normally carry weapons might hold an extra one at night. If you find your self inflicted without a weapon we will often have extras nearby.

    ~ Players who are non-combat or have some other medical reason to have a special combat status should contact plot if they should be immune to this effect.

    ~ In heavily corrupted areas, players who are drawn into the Gloaming and become corrupted spirits rely on living allies in the area to retain their lifeforce. If all of their Gifted allies are killed then they too might be killed.

    ~ We intend this to be fun and we expect players to be fair and fun to other players in all types of game situations. That said, players who would rather take a death or have some other detrimental effect rather than participate in this manner can drop me a line before the event.

    To summarize: “Inflict Harrowed trait” means you become a corrupted spirit once.

    When you are dropped, you will be a spirit for 10 seconds and then you will become your character again in whatever state you left. If you were unstable you are instead stable.

    “Permanent Inflict Harrowed trait” means you become a corrupted spirit until you receive a “Cure Harrowed trait” effect, and each time you are destroyed you will, after ten seconds, reform and “recycle” in some dark place and attack again.

    If you go to reform, try to be in some dark place away from the players. If you must form near active players, take 10 seconds and use whispering and soft cries of anguish to warn them you are reforming.

    If the attack is delivered as a Gesture or a My My Voice then you will turn to a non-combat spirit first, walk out to the horrible thing inflicting you, and then turn into a combat active corrupted spirit.

    As a corrupted spirit:

    ~ All armor, abilities, skills, and boons are suppressed. Your actual body is trapped deep in the Gloaming.

    ~ You have 3 Vitality points.

    ~ You have the traits Harrowed, Undead, and Malediction.

    ~ You have the ability to fight with whatever weapons you can find.

    ~ There will sometimes be extra weapons in the area you might be directed to if you have none.

Prereg list for November event

Current prereg list is below.  If you have friends who are coming who are not on this list (or you are not on this list but are planning on coming), please poke them to preregister (preregister yourself).

Thanks!

JJ

Character Name Team/Housing Group
Abraham Mad House
Adelaide Parliament
Adelaide R
Almerrick Ruckerdemalion
Antheia (new char)
Arianna Windward
Ash
Avi Misfits/Silverblades
Azari Ruckerdemalion
Balefire
Belladonna Heathen’s Faith
Blacksun Mad House
Bridget Mad House
Brook Misfit Menagerie
Brother Brine Heathen’s Faith
Bunny Mad House
Cadeon
Calavacte Parliament
Cassius Heathen’s Faith
Ceryn Mad House
Chelsea Misfits/Silverblades
Cor’delia Windward
Coral Coven
Corso Windward
Credo Mad House
Dagna Free Society
Delilah Mad House
Devon Heathen’s Faith
Dimentio Windward
Dizzy (new char)
Dorian
Eirikur Ruckerdemalion
Ekaterina Heathen’s Faith
Elentia Parliament
Eligos Heathen’s Faith
Eliza Mad House
Elli Misfits/Silverblades
Ellion Unbroken Shield
Ellis Windward
Emrys Wilderforge
Ephraim Parliament
Eredin Seekers
Fenrick Unbroken Shield
Gunnar Seven Sisters
Gunther Fang, Horn,and Poppy
Gwendolyn Fang, Horn, and Poppy
Gwyon Coven
Harper Fang, Horn, and Poppy
Hart Coven
Hludana Fate’s Chosen
Holly Unbroken Shield
Ignoratio Fang, Horn, and Poppy
Io Misfits/Silverblades
Jacoby Saint Coven
Jerikho Free Society
Kagg Free Society
Kas Fate’s Chosen
Kel Wilderforge
Kelkimo Wilderforge
Kiroan Ruckerdemalion
Kulbert Heathen’s Faith
Kurt
Kuthric Parliament
Kythera Free Society
Lady Charcoal Mad House
Lakshmi (new char)
Lexi Seven Sisters
Linly
Loredana Windward
Lucinda Misfits/Silverblades
Luxe Parliament
Maebh
Malakai Fang, Horn, and Poppy
Marc Henry
Marika Misfits/Silverblades
Marteen Fate’s Chosen
Murdoc Unbroken Shield
Nahdir
Nev Windward
Nezzetta Seven Sisters
Nico
Ophelia Parliament
Osric
Pages Windward
Pirouette
Quazi
Rainiere Windward
Rasvim Misfits/Silverblades
Rhiannon Fang, Horn,and Poppy
Rost (new char) Heathen’s Faith
Rue Unbroken Shield
Rydan Heathen’s Faith
Sadie Unbroken Shield
Saile House Caraidean
Samson Parliament
Sifjar Iron Wrought
Sitara Heathen’s Faith
Skeek Misfits/Silverblades
Snickers Wilderforge
Starling
Sunrise Brandrkind
Syrus Mad House
Talos
Tempest Misfits/Silverblades
Tharion Wilderforge
Thranaq Iron Wrought
Thrymr Iron Wrought
Torden Mad House
Tris Windward
Ultuar Free Society
Valfred Fate’s Chosen
Viera Parliament
Vivienne Seven Sisters
Whaley
Zalo Unbroken Shield
Zerik (new char) Heathen’s Faith